Close Combat: The Bloody First has been officially updated to version 1.0.2

Close Combat: The Bloody First

Close Combat: The Bloody First is the latest release in the critically-acclaimed Close Combat series, and the first using the new 3D Archon engine. With this Close Combat: The Bloody First combines classic Close Combat tactical gameplay with battles fought across a wide variety of diverse 3D landscapes including craggy ridgelines, narrow...

Close Combat: The Bloody First has been officially updated to version 1.0.2. As stated previously, this version brings quite a few changes, including the frequently asked for free camera mode as well as further improvements to the accuracy model for vehicles and guns. Changelog: Version 1.0.2 • AI no longer causes brief pauses when trying to find a firing position from which to attack a player unit. • New 'Free Camera' added to game options. • Basic skybox and horizon plane added for those playing with lower camera angles. • Unit icons and other in-battle UI updated for better display at lower camera angles. • Rendering performce when showing ground clutter improved. • Subsequent shot accuracy bonus increased for tank and anti-tank guns. • A tank or anti-tank shot that hits the target vehicle automatically informs the gunner of the correct range. • Very rapid click and double click on and off units can no longer cause a crash. • Units disbanded as a result of the last battle before a campaign transition now carry forward normally. • Unit custom names are no longer lost during a campaign transition when the main force converts to a new organization. • Range factor rebalanced in unit exposure check to extend spotting ranges for most units when they are highly exposed. • Unit exposure check now correctly handles one-way LOS with flares at night. • Corrected LOS and targeting check for separated soldiers. • Vehicles can no longer deploy inside buildings.