Major Update : Patch 0.5.1

The Drained Goddess

The Drained Goddess is a first-person survival horror game focused on combat system and side story exploration. You will need to fight with many unique enemies and investigate the twisted fate of our main character. Finally you can put different endings to the story.

[h1]NEW CONTENT[/h1] [list] [*][b]New Enemies:[/b] Two new optional bosses added to [i]Chapter 2[/i]. [*][b]New Stories:[/b] Side story in the clinic from [i]Chapter 2[/i] is implemented now. [*][b]Loots:[/b] Some enemies will drop loots now. It could be story props, weapons or equipments. [*]You can [i]SKIP[/i] the Prologue and jump into Chapter 1 directly on start a new game now. [/list] [h1]IMPROVEMENTS & FIXES[/h1] [h2]NPCs & Enemies[/h2] [list] [*]NPC behaviors have been improved, they will fight better and look more believable. For example, some enemies will do deceptive movements instead of pushing the player during attacking cooldown. [*]Many attack animation placeholders have been replaced. [*]Far attack aiming/preparing animations added for NPCs. [*]Some models, textures, animations and particles are improved for NPCs. [*]Some audio effects, breath/idle audio for instance, can be obstructed by walls now. [*]NPC's eyesight will not be obstructed by themselves now. [*]Fixed NPC's health may be not full in some cases. [*]Fixed some names not showing on health bars. [/list] [h2]Player[/h2] [list] [*]Player animation updates and improvements. [*]Improved fall landing camera effects and player will not lie down unless it is really high. [*]Improved jump action delay and reverted dodge control to be [i]Left Alt[/i]. [*]Fixed child player character skin rigging issues. [*]Fixed swimming status detection delay. [*]Fixed player unexpectedly floating up automatically during diving. [/list] [h2]Audio[/h2] [list] [*]Fixed some audios can not be triggered after loading the same level several times. [*]New voice actings and improvements. [*]Audio effect updates including material surface collisions audio. [*]Volume balancing improvements. [*]Audio environment obstructions. [/list] [h2]Cutscenes[/h2] [list] [*]The cutscene on new game start in the Prologue has been refactored. [*]A new story cutsene for [i]Chapter 1[/i]. [*]A new on death cutscene for a boss in [i]Chapter 2[/i]. [*]General cutscenes improvements. [/list] [h2]UI[/h2] [list] [*]UI overhaul with new skin and logic improvements. Consistency has been guaranteed. [*]Now the language your system is using will be applied to the game the first time you start it. (Or after you deleted the [i]user[/i] folder under install path.) [*]Game text lines are refined. Important information is Italic or colored now. [*]The [i]Skip Cutscene[/i] hint info will display on screen now. (Skip cutscene feature always exists but players may not noticed. ) [*]The scroll position of note/journal inspector will be reset on display. [*]Mission subsystem texts are more readable now [img]{STEAM_CLAN_IMAGE}/38469382/9d14a2c55373793e8345ede64e7926f1445d1d44.png[/img] [*]Equipment damage information is included in equipment description now. [img]{STEAM_CLAN_IMAGE}/38469382/85dbdc4349444b214db673ea547891530baacfcf.png[/img] [*]Game map textures refactored with vector instead of hand drawing. [*]Game map has markers and localized labels now. They can be updated dynamicly during game. [*]The Game map uses the mouse cursor position as pivot when zoom in/out instead of its own center point now. The zooming feels much smoother now. [img]{STEAM_CLAN_IMAGE}/38469382/a5addc39ea5d202652faccb654b47ce899415ce9.jpg[/img] [/list] [h2]General Improvements[/h2] [list] [*]Exterior and interior environment updates for Chapter 2. [*]Some puzzles have been improvemed. [*]The story and background has been polished. [*]New journals/notes added to game world. [*]Some text errors has been corrected. [*]The game will not automatically return to main menu after pressing 'CANCEL' button on player character death now. So you can view any existing information (Missions, inventory, journals, etc.) and be prepared. [*]Some hints will not appear if you haven't finished required missions yet. This is to avoid misleading information. [*]Performance improvements for Chapter 2. [/list] [h2]General Fixes[/h2] [list] [*]Fixed the issue that important loots didn't appear after the [i]Wooden Demon[/i] being defeated, and the doors not unlocked either. This is a low level bug related to character health subsystem. [*]Fixed potential crash (edge cases) after quick loading after death. [*]Fixed some particles can not be loaded correctly [*]Fixed the mission [i]Open Map[/i] can not be completed after quick loading a saved game. [*]Fixed the ensurance mission in Chapter 1 activated unexpectedly even after the puzzle solved already (in which case the ensurance mission is not needed at all). [*]Fixed the item inspector ignoring local transform of meshes. [*]Fixed some environment lighting not updated or loaded properly. [*]Fixed wind in Chapter 2 not set properly after loading saved games. [*]Fixed that physical cloth looks stretched after quick loading saved games. [*]Fixed light switch status not set properly after loading saved games. [*]Fixed saved game loading errors after the BOSS in the graveyard trapped. [*]Fixed issues caused by some auto save points. [*]Other internal and low level fixes. [/list] [h2]Compatibility[/h2] Saved game files from previous version are [b]NOT[/b] compatible with this update. You will need to start a new game. However the Prologue can be skipped now.