Major Update Notice - December 20th (Fri)

Hello, Commanders! We are currently working hard towards the goal of launching in the first half of next year. Along with various large and small improvements, we have prepared updates for the official release. Unfortunately, we also have some disappointing news to share. Support for Spanish and Portuguese, which was previously provided through machine translation, has been discontinued. This decision was made because the quality was lower than we anticipated, and the production cost was high. We feel deeply sorry and regretful about this decision. We will focus the saved resources on content development. Wishing you an early Happy New Year, and we look forward to seeing you next year. Thank you. [h3][b]Balancing[/b][/h3] [b]Cavalry Synergy Adjustments[/b] [list] [*] Changed the 'Charge' effect as follows: [list] [*] Before: Targets only enemy commanders. Colliding with enemy units deals damage equal to attack power. [*] After: Colliding with enemy units deals damage equal to attack power. Movement halts if the enemy is not defeated.[/list] [*] Changed Richard I's skill 'Three Lions Flag': [list] [*] Before: Using a cavalry summon card three times grants +2/+2 to the next cavalry summon card. [*] After: Using a cavalry summon card increases the number of summoned units by 3.[/list] [*] Changed the relic 'Horsehead Ram': [list] [*] Before: Increases attack power of allied units with movement speed 4 or higher by 2. [*] After: Grants 'Charge' when using cavalry summon cards.[/list] [*] Changed the card 'Cavalry Training': [list] [*] Before: Base card. Grants 'Charge' to all units with movement speed 5 or higher. [*] After: [list] [*] Renamed: 'Cavalry Training' -> 'Charging Training' [*] Tactical card. Deals 2 damage and grants +3 attack to units within range.[/list][/list] [*] Added a new card 'Traces of the Rush': [list] [*] Supply card. Fetches one random cavalry summon card from the deck and reduces its mana cost by 1.[/list] [/list] [b]Free Placement and 'Stealth' Adjustments[/b] [list] [*] Removed the 'Side Placement' effect and replaced it with the 'Free Placement' effect. [*] Removed the 'Cunning' effect. [*] Changed the 'Stealth' effect as follows: [list] [*] Before: Cannot be detected by the enemy until attacking. [*] After: Cannot be detected by the enemy.[/list] [*] Changed the card 'Leave No Trace': [list] [*] Before: Hero grade. Grants 'Stealth' to units placed on the sides. [*] After: Mythic grade. Grants 'Stealth' to the first unit summoned each turn.[/list] [*] Changed the card 'Preaching Vice': [list] [*] Before: Grants 'Cunning' to allied units within range. [*] After: Swaps the attack and health of allied units within range (excluding commanders).[/list] [*] Changed the card 'From the Shadows': [list] [*] Before: Grants 'Stealth' to units within range. [*] After: Grants 1-turn 'Stealth' to units within range.[/list] [*] Removed 'Stealth' from the following units: [list] [*] Brewery Patrolman [*] Contract Killer [*] Pasha the Eagle[/list] [*] Removed the following cards: [list] [*] 'Spiritus Vodka' [*] 'Ignite' [*] 'Cavalry Support'[/list] [*] Removed the following relics: [list] [*] 'Glass Dice' [*] 'Faker's Scroll' [*] Applied area restrictions for summoning units with 'Free Placement'.[/list] [/list] [b]Saladin Adjustments[/b] The skills and starting relics of Commander 'Saladin' have been updated. [list] [*]Skills [list] ['Pasha the Eagle' [list] [sss [*] After: [ss'Total Solar Eclipse' [list] [*] Before: Grants Stealth to all allied units on the battlefield. [*] After: Grants 'Free Placement' to all summoning cards in hand.[/list] [*] 'Touch of the Dead' (New) [list] [*] Summons 3 ghosts on all summoning tiles.[/list] [*] 'Declare Jihad' [list] [*] Summons assassins on all side summoning tiles.[/list][/list] [*] Starting Relics [list] [*] 'Turban of Wisdom' [list] [*] Before: On the first turn, gain a random tactical card and set mana to 0 for this battle. [*] After: On the first turn, gain a random supply card and set mana to 0 for this battle.[/list] [*] 'Eagle Skull' [list] [*] Before: Stealth persists for 4 seconds after attacking. [*] After: When summoning units with Free Placement, deal 1 damage and grant +2 attack.[/list] [*] 'Green Arrow' (New) [list] [*] Adds 2 'Ghost Archers' to the deck.[/list] [*] 'Faker's Scroll' (Removed) [/list] [/list] [b]Dwarf Adjustments[/b] [list] [*] Added a new effect: 'Forge' [list] [*] Allows players to choose card effects.[/list] [*] Cards requiring steel now display the cost on the top-left corner, the same as mana. [*] Added a new card: 'Smith Family Tree' [list] [*] A supply card with the 'Forge' effect: Choose between 'Mr. Smith the Armorsmith' or 'Mr. Smith the Blacksmith.' [list] [*] Added 'Exhaust' to 'Mr. Smith the Armorsmith' and 'Mr. Smith the Blacksmith.'[/list][/list] [*] Updated the effect of 'Steel Bringer': [list] [*] Before: Ignores defense. Consumes 10 steel to gain +6 attack and fire a bullet. [*] After: Ignores defense. 'Forge': Gain +10 health or consume steel to gain +6 attack and become a ranged unit.[/list] [*] Changed the cost of 'Steel Allegiance': [list] [*] Before: Mana 2 [*] After: Steel 20[/list] [*] Renamed and updated the card 'Mine Discovered': [list] [*] Before: Gain 5 steel. [*] After: Mineral Bank - Base card. Gain 5 steel at the start of each turn for every 50 steel owned.[/list] [*] Updated the effect of 'Stone Beer Cellar': [list] [*] Before: Grants Preservation to alcohol cards. [*] After: Enhances alcohol cards when discarded.[/list] [*] Updated the effect of 'Brewery': [list] [*] Before: At the start of each turn, gain 1 random alcohol card. [*] After: At the start of each turn, choose and gain 1 alcohol card.[/list] [*] Updated the effect of 'Dizzy Bomb': [list] [*] Before: Stuns drunken units within range for 1 turn. [*] After: [list] [*] Cost: X steel [*] Effect: Deals 5/X damage to drunken units within range.[/list][/list] [*] Added a new card 'The Brawlers' Furnace': [list] [*] Gain 10 steel whenever an alcohol card is used.[/list] [*] Added a new card 'Moonshine Production': [list] [*] Gain 2 random alcohol cards. Each use reduces the cost by 10.[/list] [/list] [h3][b]Others[/b][/h3] [list] [*] Changed the health cost of the card 'Pull Teeth' from 0 to 5 when upgraded. [*] Redesigned the penalty system for progressive hardships. [*] Added a new option at the end of chapters to choose a random relic instead of health recovery. [*] Adjusted the starting deck compositions of all commanders. [/list] [h3][b]Convenience[/b][/h3] [list] [*] Added text search functionality to the encyclopedia. Currently, only card names can be searched, but in the future, card effects and unit types will also be included. [*] Improved the UI for acquiring, upgrading, modifying, and removing cards. [*] Added a skip button for quick results when upgrading or modifying multiple cards simultaneously. [*] Auto-save now activates at the point of victory in each battle. [/list]