Cookard is a cooking game where you run a restaurant by stacking cards to prepare and serve dishes to customers.
[url=https://store.steampowered.com/news/app/2919650/view/4268931197580032263]Continuing from the Beta Branch[/url], we received many feedback, and we intend to solve them for upcoming [url=https://store.steampowered.com/category/cooking]Steam Cooking Festival[/url].
And also on different occasion, Cookard is nominated in The Lazy Game Awards, [url=https://store.steampowered.com/news/app/2919650/view/4518891758024655186]we have full write up about that here[/url].
Now we have merged the Beta Branch to the Main Branch, applying all the modification. We have also received many feedback on our Beta Branch, and we decide to fix it. Here are several feedback on the beta branch:
[list]
[*] The ant mechanic is annoying, and we have gotten rid of it
[*] The UI is too big, and we have reduced it
[*] You guys want to generate Egg and Honey without buying it, I've already included in this iteration
[/list]
And also we add some decoration for Cooking Fest :D.
[h1]About The Beta Branch[/h1]
If you guys haven't know about the Beta Branch, [url=https://store.steampowered.com/news/app/2919650/view/4268931197580032263]you could check this post to see what is it about[/url].
But in general we add this thing:
[list]
[*] Rebalance Quest and Progression: now we have Packs that need certain amount of Coin to open or certain amount of Clicks. And also the progression is a little bit longer, to space out the feature
[*] Chest Card: now we have Chest mechanic, where you could store stuff
[*] More Worker Utility: now worker could do several thing, not only running on the wheel, for example stopping customer from coming
[*] Refined Magnet: now a single magnet could pull many card type at once. And you could set it to pull certain amount or unlimited amount. Before this iteration, it could only pull unlimited amount. This is useful for automating the Oven and Stove.
[*] Auto Clicker: There's a card that could spawn cursor to click another card
[*] Recipe Balancing: There's so much surplus of egg before the beta branch, we add new Recipe to balance out the ingredients usage, such as Meringue and Pavlova.
[*] New Recipe and Ingredients: We have Blender and have Juice Recipes.
[*] Some Quality of Life: we make the UI hideable, and more info about the card
[*] The Enemy: in the beta branch, we have some enemy that will steal your card. But later it's not really well received, so we decide to take it out again.
[/list]
[h1]About The New Version (v1.1.2)[/h1]
Basically it's like beta branch but we take out the Ant Invasion.
And also we add new way to generate Egg and Honey.
For the Egg:
[list]
[*] Put Egg in Incubator, it will hatch into Chicken
[*] The Chicken can not be picked up, and will move by itself.
[*] If you click the Chicken multiple times, it will spawn 3 Eggs then disappears.
[/list]
For the Honey:
[list]
[*] Put Worker in Garden, and supply it with Water, it will spawn Flower around it.
[*] Flower can not be picked up, and doesn't move. But it will destroyed if we click on it.
[*] The Hive Card will spawn Bee, and Bee will search for the nearest Flower, pluck it and put it in the Hive
[*] Then it the Hive will process it into Honey.
[/list]
[h1]About The Lazy Game Awards[/h1]
[url=https://store.steampowered.com/news/app/2919650/view/4518891758024655186]We are glad that we are nominated for Best Indonesian Game Direction and also Indonesia Game of The Year.[/url]
The Lazy Game Awards is an annual B2C gamedev event in Indonesia, organized by The Lazy Monday Media, and it's there to appreciate the gamedeveloper from Indonesia.
It would mean so much if you could help us vote Cookard. [url=https://store.steampowered.com/news/app/2919650/view/4518891758024655186]We've written the full guide how to do it here[/url].
[h1]About The Chef's Shift[/h1]
https://store.steampowered.com/app/2390230/The_Chefs_Shift/
We are sorry for the slow update for the Cookard, because currently we are working on The Chef's Shift. It's our other game that recently (4 months ago) received funding from the publisher, and we are eager to finish it.
And also The Chef's Shift will join The Cooking Festival too! I hope you guys will try it and help wishlisting it!
[h1]What's Next?[/h1]
We have noticed that Cookard has many players, we haven't expected this for an experimental game project. And we think it's potential to be developed more. So we are considering to develop more of this game after we finished our current game The Chef's Shift. There's a possibility that we made a premium sequel of Cookard, with more feature and longer gameplay time.
I hope you follow our journey until the end! Cheers!