[img]{STEAM_CLAN_IMAGE}/44535569/cb3530fa811aa322032fd6dea5f2126caf836032.png[/img]
Thank you for your support and feedback! We are very inspired and committed to making the game better with every update.
[h3]New Dungeon:[/h3]
- Added a new dungeon: Residential Station. You can find the entrance in the Swamps, and a key card will be required to enter. As with other mini-dungeons, you can find upgrades, equipment, armor, ammunition, and oxygen here, as well as take shelter during the dark and skip the night. You can also discover a new secret and several storyline notes here.
[h3]New and Improved:[/h3]
- You can now disable auto-pickup of weapons, ammunition, and other consumables in the settings from the main menu for both single-player and co-op modes.
- Now, when a gamepad is detected at the start of the game, you will be prompted to choose your control scheme.
- The melee combat system has been revamped. Now, during an attack, the character does not move, making fights with large monsters more challenging. You can now change the attack direction during a swing. The time between attacks has been reduced, and the attack range has been increased.
- Interaction icons have been differentiated to distinguish between searches, storyline notes, and others.
- Added 2 new power-ups, one of which is only available in cooperative mode.
- Added 2 new pieces of equipment.
- Batteries will now appear less frequently during searches, with more other consumables and medkits.
- Different combinations of creatures can now emerge from caves and monster lairs.
- Points of interest on the surface can now be found more frequently in the Swamps.
- The created mega-weapon now has more starting ammunition.
- Monster behavior in large areas has been optimized; they now fall asleep when far away.
- Movement with a shotgun now reduces shot spread less.
- The graphics of picked-up batteries have been changed to make them less confusing with oxygen tanks.
[h3]Fixes:[/h3]
- Fixed a bug that caused animations to significantly affect shooting accuracy. For example, it was much harder to hit while moving backward (and this was not shown in the size of the reticle).
- Fixed a bug where the damage absorption shield of the monster was not functioning correctly (disappearing upon receiving any damage). Now, fighting it will be more challenging.
- Fixed some bugs that could cause rooms to end in a passage into emptiness.
- Fixed a bug with the generation of the Mining Station, which caused many large rooms to repeat one after another.
- Fixed a bug that blocked monster and loot spawns in the large open base in the Swamps.
- Fixed a bug preventing additional key cards from appearing in the Reactor Complex.
- Fixed a bug where reloading would trigger even with a full magazine.
- Fixed a bug where the recipe for the mega-SMG required a shotgun instead of an SMG.
- Fixed a bug with the limit on the number of rounds for inactive weapons, which sometimes led to a reduction in their quantity.
- Fixed the auto-exposure of the camera to be more sensitive to the onset of darkness (the flashlight might not have been visible for the first few seconds of the night).
- Fixed a bug where it was difficult to hit the monster summoning worms.
- Fixed a bug that could prevent the new level from loading during the day transition between levels, resulting in a black screen.
- Fixed a bug where the mega-pistol kill count would reset upon switching weapons.
- Fixed a bug where picking up the base weapon when the mega-weapon was assembled would cause it to be reassembled from scratch.
- Fixed places where players could climb high on rocks.
- Fixed several areas where players could exit beyond the canyon's boundaries.
- Fixed a bug where the reset progress window did not show gamepad button prompts and controls were not functional.
- Fixed a bug where the visual effect of low oxygen might not display.
- Fixed the firing sounds of the mega-revolver.