[New]
- Added Time Stones as an offline and in-game time mechanic, to be spent on special features. Earned every 30 minutes.
- Added an Additional Options page with the ability to disable animations, offline progress, and the confirm release popup
- Added a Slider for selling a portion of your minerals vs. all
- Added new mechanic: Genetic Lab, that allows you to improve the genes of Fables with Time Stones that unlocks at level 30
- Added a Sorting Dropdown: Augments
- Added an Ascending checkbox for sorting, so you can switch between ascending/descending
- Added a "Items Per Page" for the Fable Selector, which allows you to display more fables if desired
- Added a "Switch Ore for All" button in the mining screen
- Added a "Remove All" button in the mining screen to remove all fables mining
- Added Burst mining, which gives you an average of 5 minutes worth of mining gains.
[Change]
- Changed Time Cube healing in training to Rare Candy-like mechanic using Time Stones
- Changed wording of the Athletics upgrade
- Changed file export format, to be based on ISO time format which includes date and time
- Added a "None' option on every filter to reset it, without reseting all the other Options
- Augmenter Cost Button now shows mineral image and is much clearer on what your paying with
[Balances]
- Buffed the profit minerals sell price (minerals not used for augments), to hopefully give more use to them
- Buffed the starter base stats slightly, to make early game a bit easier/faster
- Your first Starter now has 100% Vibrancy to start off with
[Bug Fix]
- Trader no longer trades for the same thing it's looking for
- Fixed the Level Sorting Filter
- Rephrased Time Jumper upgrade to be more clear
- Removed the Steam overlay animation loop (its not be used anyways) for an overall CPU usage decrease
- Fixed bug that let you double click the release button, causing it to randomly release another fable