Major Patch v1.1.0

[New] - Added Time Stones as an offline and in-game time mechanic, to be spent on special features. Earned every 30 minutes. - Added an Additional Options page with the ability to disable animations, offline progress, and the confirm release popup - Added a Slider for selling a portion of your minerals vs. all - Added new mechanic: Genetic Lab, that allows you to improve the genes of Fables with Time Stones that unlocks at level 30 - Added a Sorting Dropdown: Augments - Added an Ascending checkbox for sorting, so you can switch between ascending/descending - Added a "Items Per Page" for the Fable Selector, which allows you to display more fables if desired - Added a "Switch Ore for All" button in the mining screen - Added a "Remove All" button in the mining screen to remove all fables mining - Added Burst mining, which gives you an average of 5 minutes worth of mining gains. [Change] - Changed Time Cube healing in training to Rare Candy-like mechanic using Time Stones - Changed wording of the Athletics upgrade - Changed file export format, to be based on ISO time format which includes date and time - Added a "None' option on every filter to reset it, without reseting all the other Options - Augmenter Cost Button now shows mineral image and is much clearer on what your paying with [Balances] - Buffed the profit minerals sell price (minerals not used for augments), to hopefully give more use to them - Buffed the starter base stats slightly, to make early game a bit easier/faster - Your first Starter now has 100% Vibrancy to start off with [Bug Fix] - Trader no longer trades for the same thing it's looking for - Fixed the Level Sorting Filter - Rephrased Time Jumper upgrade to be more clear - Removed the Steam overlay animation loop (its not be used anyways) for an overall CPU usage decrease - Fixed bug that let you double click the release button, causing it to randomly release another fable