- Changed breeding and magic staffs so that if they are not crafted, it now shows what you get when you unlock it mechanic wise
- Nerfed Breeding Staff crafting requirements, to match other staffs
- Fixed "Trainer Level" requirement text for mechanics on navigation to properly match the real value
- Cleaned up old text in tooltips which no longer applies
- Added back the Combiner, unchanged. Added a few words for clarity on Vibrancy
- Added back the Genetics Lab, now called Gene Modification, which uses magic potions as the currency to upgrade stats
- Added a way to change spirits in the Gene Modification for Mana Potions