Hotfix v2.1.0

- Changed breeding and magic staffs so that if they are not crafted, it now shows what you get when you unlock it mechanic wise - Nerfed Breeding Staff crafting requirements, to match other staffs - Fixed "Trainer Level" requirement text for mechanics on navigation to properly match the real value - Cleaned up old text in tooltips which no longer applies - Added back the Combiner, unchanged. Added a few words for clarity on Vibrancy - Added back the Genetics Lab, now called Gene Modification, which uses magic potions as the currency to upgrade stats - Added a way to change spirits in the Gene Modification for Mana Potions