Major Pacing Update (1.1.0)

This update significantly adjusts the pacing of the game as well as introduces important bug fixes. [h2]Changes:[/h2] [h3]Pacing[/h3] [list] [*]The amount of time you need to survive to get a "win" has been reduced to 20 minutes [*]Rate of enemy scaling has been adjusted accordingly [/list] [h3]General[/h3] [list] [*]Added the ability to move units around whenever the game is halted [*]Cap max tower limit at NG+5 [*] Decrease rate of meta XP gain [/list] [h3]Bug Fixes[/h3] [list] [*]Fixed an issue where Execution was sometimes executing enemies at full health [*]Fixed an issue where units could overlap when placed while the game was halted [*]Fixed an issue where having enough armor pen resulting in dealing negative damage [*]Fixed an issue where Necromancer was summoning too many minions [*]Fixed an issue where selling Warden would result in negative armor [*]Fixed an issue where the effects on selling a unit were not playing properly [*]Fixed descriptions of Gargoyle and Wyvern [/list] Feel free to let me know your thoughts, and thanks for playing!