Fast Forward, Balance, and Optimizations (1.1.4)

It's been a while since the last update, but this one brings some much needed changes to improve your experience! [h1]Fast Forwarding[/h1] A new feature has been added where you can now fast forward the game! In the top right of the screen, you will find a button that says "x1". Click it to toggle between x1 and x2 speed! [h1]Optimizations[/h1] Various optimizations have been made to the code. The game should run smoother for everyone in general! [h1]Balancing[/h1] In an effort to get the game into a more balanced state, various adjustments have been made. Read all of the changes below: [h2]Systems:[/h2] [list] [*]You will now start with +1 extra gold per NG level (e.g., if you play on NG+5, you will start with 5 additional gold) [*]Decreased enemy damage and armor scaling past 20 minutes. [*]Increased fairness of enemy scaling in higher NG levels [/list] [h2]Classes:[/h2] [list] [*]Blaze: Class bonus improved: +2/4/6 -> +3/6/9 burn damage / sec [*]Frost: Class bonus improved: +20%/40% -> +25%/50% slow strength [/list] [h2]Units:[/h2] [h3]Tier 1 Units[/h3] [list] [*]Prisoner: Increased attack speed [*]Arsonist: Increased attack speed [*]Arsonist: Base damage increased 10 -> 12 [*]Arsonist: Max targets increased 4 -> 6 [*]Arsonist: Level 3 ability improved: 15 -> 24 targets [*]Imp: Increased attack speed [*]Imp: Base damage increased 9 -> 13 [*]Imp: Max targets increased 5 -> 6 [*]Imp: Level 3 ability improved: 15 -> 30 targets [*]Spearman: Decreased attack speed slightly [/list] [h3]Chainers[/h3] [list] [*]Inferno: Max chains at base level increased: 5 -> 7 chains [*]Inferno: Level 3 ability improved: Explosions deal 40% -> 60% damage [*]Stormbringer: Attack speed increased significantly [*]Stormbringer: Max chains at base level increased: 4 -> 7 chains [*]Warlock: Max chains at base level increased: 3 -> 4 [*]Sorcerer: Max chains at base level increased: 4 -> 5 [/list] [h3]Guardians[/h3] [list] [*]Gargoyle: Level 3 ability reworked. New: "Immortality" - Every 13 seconds, fully heal itself [*]Warden: Base health increased: 50 -> 100 [*]Warden: Armor buff increased: +30/60/90 -> +40/80/120 armor [*]Warden: Now applies armor buff to itself [*]Paladin: Base health increased: 50 -> 100 [*]Paladin: Level 3 ability improved: Activate every 5 -> 4 attacks [*]Paladin: Level 3 ability improved: Deals significantly more damage [/list] [h3]Arcane[/h3] [list] [*]Witch: Attack speed increased [*]Battle Mage: Base damage increased: 12 -> 15 [*]Battle Mage: Max enemies hit increased: 2 -> 3 [*]Icecaster: Level 3 ability improved: Icicles deal 70% -> 85% damage [/list] [h3]Controllers[/h3] [list] [*]Volcanist: Base damage per tick increased: 2.3 -> 2.8 [*]Blizzardess: Base damage per tick increased: 2.0 -> 2.4 [*]Tempest: Base damage per tick increased: 3.0 -> 3.5 [*]Scarecrow: Base damage increased: 21 -> 25 [/list] [h3]Others[/h3] [list] [*]Phoenix: Base damage increased: 7.5 -> 9 [*]Phoenix: Level 3 ability improved: Burns tick 2x -> 4x faster [*]Fairy: Heal base cooldown decreased: 14 -> 11 [*]Captain: Attack speed increased [*]Arctic Knight: Level 3 ability adjusted: 8 ice shards that deal 85% damage -> 5 ice shards that deal 75% damage [*]Wyvern: Base damage decreased: 21 -> 19 [/list] [h2]Upgrades[/h2] [list] [*]Virality: Chaining attacks can chain +3 -> +4 times [*]Chain Division: Damage debuff reduced: -50% -> -40% [*]Mana Density: Magic missiles can hit +2 -> +3 targets [*]Dueling: Gain +10 -> +12 armor pen for each friendly Duelist [*]Frostbite: Chilled enemies take +20% -> +25% damage [*]Regeneration: Units restore +1 -> +2 hp / sec [*]Weakening Flames: Burned enemies deal -25% -> -40% damage [*]Fortify: Guardians gain +100 armor for 5 seconds after taking damage -> +150 armor for 3 seconds after taking damage [*]Sharpening: Warriors gain +30% -> +25% damage [*]Giant Blade: Warriors gain +30% -> +25% range [/list] Feel free to let me know your thoughts. Thanks for playing! :-)