Citizens of Sunset City, more good changes have arrived! The previous Minor Major Update made the ground for this one…
…And this one is [b]MAJOR Major[/b].
Do remember that, as usual with those updates, your saves will no longer work. If you want to continue your current gameplay, change your game branch to “Latest”. Otherwise, create a new game and have fun!
So. What’s in this game overhaul?
[list][*]E1M1 overhaul - update progression track with changes to level layouts for easier navigation;
[*]E1 - addition of 7 secrets in existing maps;
[*]E2 - addition of 10 secrets in existing maps;
[*]E1 - addition of new timed challenge level;
[*]E2 - addition of new timed challenge level;
[*]E2 - addition of new timed challenge level;
[*]E3 - the ability to repair turrets;
[*]E3 - remove reliance on hacking puzzles, limit to 3 puzzles;
[*]Major overhaul to every single combat arena in the game - reducing reliance on large numbers of enemies and multiple waves in favor of streamlined 1 - 2 wave format per fight;
[*]Update of the enemy roster to balance the diverse enemy types;
[*]Increasing the effectiveness of weapons against certain enemy types to encourage more weapon switching;
[*]Significantly reducing reliance on the powerkill mechanic, decoupling it from health and ammo management;
[*]Making the Katana-reflect more consistent and effective.[/list]
The combat overhaul is truly an overhaul. We've reworked every single fight in the game to meet some criteria:
[list][*]"no filler" – fights don't drag on with endless waves. All fights have been streamlined to 2 wave maximums;
[*]more incidental combat – using enemy placement to better guide player movement;
[*]better escalation in challenge level, fights have clear goals.[/list]
[img]{STEAM_CLAN_IMAGE}/40993900/244364c0a42a0cb2e51fe4397cb75cef160a12f1.gif[/img]
Ready for a COMPLETELY NEW playthrough?
In Sunset City resistance is futile, so…
Let’s play!
https://store.steampowered.com/app/1665260/Beyond_Sunset/