It's time for another big update.
This Update changes a lot of how the overall progression works in the game.
I have always enjoyed incremental games like for example adventure capitalist. I wanted to add that to this game.
[b]MAIN UPDATE[/b]
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[*] Revamped the money system. Now any money earned in a level can be "banked" after a successful extract
[*] No more random weapons, You can buy weapons in the hub and use those until you swap or lose them.
[*] If you die in a level you will lose all weapons and will not bank the money earned
[*] If you extract you bank all the money that you have earned in that match and you will not lose your weapons.
[*] You will be given the option to extract every 3 rounds. The game only slows down when this menu is active and doesn't pause.
[*] Money can be spent in the hub to unlock new characters, buy weapons, and upgrade your stats.
[*] Stats that can be upgraded are health, damage, money, and health regen. You can also unlock the slo-mo ability
(hovering over the buttons will show the price of the upgrade in the tooltip)
[*] When you level up you also get the money that goes to your "bank" This is to help with starting where you are more likely to die and not extract any cash. Just leveling will help you
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[b]GENERAL CHANGES[/b]
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[*] The hub has been updated and a bunch of issues with falling through the hub. Made it look a bit better. Made it bigger to accommodate future updates
[*] base player stats have been nerfed overall to accommodate for the new upgrades system.
[*] base weapon damage has been nerfed across the board to accommodate for new upgrades system
[*] Health packs do not auto-heal you now. The old Revive icon will now appear when you pick one up and you can use the Heal Key bind (E by default) to heal instantly) You get one for free on spawn
[*] Grenades no longer drop as one. A single box will drop that refills all grenades(you start with 1 grenade now)
[*] removed difficulty selection for now. Might look into a better way of doing this in the future
[*] some weapon sounds have been changed
[*] added a second confirm button to the delete stats button
[*] Enemy health is no longer capped.
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I think that's most of the changes. One thing that did come to mind is that incremental games tend to make numbers meaningless after a while but hey that's part of the fun. That's what the delete stats button is for.