Act of Aggression – Reboot Edition brings the techno-thriller RTS game Act of Aggression to a higher level. The Reboot Edition offers a full gameplay overhaul in skirmish mode against the AI and in your multiplayer battles.
[h1][u]NEW FEATURE[/u]:[/h1]
[list][*]Displaying specific markers for each kind of infantry (riflemen, anti-tank, anti-air, sniper, elite...).[/list]
[h1][u]BALANCE[/u]:[/h1]
[u]General balance[/u]:
[list][*]Increasing all riflemen's rate of fire.
[*]Increasing all infantry rifles' range by 200 (400 -> 600).
[*]HE damage dealt to infantry in open field have been mitigated by 50%.
[*]Increasing the tolerance on vertical angle constraint for Air Superiority Aircrafts missiles, allowing them to fire more easily while manoeuvring.
[*]Increasing the anti-helicopter range of Air Superiority Aircrafts weapons.
[*]Increasing the area of effect of anti-air missiles' splash damage for all aircrafts.
[*]Increasing ground-to-air missiles' agility for all vehicles.
[*]All stock limits have been increased. See details faction by faction below.[/list]
[u]Cartel[/u]:
[list][*]Spectre: U-turn time decreased by 20% (1 -> 0.8sec)
[*]"LOAL-HI" upgrade for Grinch: now also increasing the speed of its indirect fire missile
[*]Vipers' range increased by 200 (400 -> 600). The upgrade doesn't increase the range anymore, only damage.
[*]Shadowhawk: increasing the rate of fire by 50% (0,4 -> 0,2sec per savlo) and adding AP ammo.
[*]Shadowhawk : increasing CIWS quality.
[*]Computerized Flying Procedure now also increases the Shadowhack's agility.
[*]Shadowhawk's vision increased by 400 (1000 -> 1400)
[*]"Scout Combat Kit" price increased by 500 alu (500 alu -> 1000 alu)
[*]Increasing the Extension module and Rare Earth Extension module stock capacity by 500 (500 -> 1000).
[*]Increasing the HQ stock capacity by 1000 (2000 -> 3000)
[*]Skyguard: decreasing the time between two shots for its anti-superweapon railgun.[/list]
[u]Chimera[/u]:
[list][*]Fennek: decreasing damage by 50% (2 per ammunition -> 1 per ammunition).
[*]Fennek: now able to engage helicopters with its grenade launcher
[*]"Close Quarter Combat" now also grants the Felin a smoke grenade launcher as well as a 15% speed increase, added to the already existing bonus.
[*]Increasing the speed and vision of the Recon UGV.
[*]Increasing the ADS' Death Ray range by 200 (1000 -> 1200)
[*]Decreasing the speed of the ADS
[*]Fixing a bug that prevented the ADS to deal damage to stealth units.
[*]Increasing the Outpost stock capacity by 500 (1500 -> 2000).
[*]Increasing the Rare Earth Outpost stock capacity by 500 (1000 -> 1500).
[*]Increasing the HQ stock capacity by 500 (1500 -> 2000)[/list]
[u]US[/u]:
[list][*]Decreasing the hit points bonus granted by Green zone by 50% (+100% -> +50%).
[*]Increasing MG Nest's machingun range by 150 (1100 -> 1250)
[*]"Stinger Block II" now correctly apply range bonus to the MG Nest's Stinger, as it should be (it didn't until now).
[*]Increasing the Stryker MC's smoke rounds range by 500 (1500 -> 2000)
[*]V22 Osprey: increasing the CIWS quality after the "CIWS System" upgrade is researched.
[*]Increasing the HQ, LEM and Rare Earth LEM stock capacity by 500 (1000 -> 1500).[/list]
[h1][u]BUG FIXES[/u]:[/h1]
[list][*]Vanguards will now capture enemy buildings correctly
[*]Weapon icons will now be displayed correctly in unit's hints
[*]Skyguard turrets will now shoot only once to intercept any super-weapon
[*]Fixed some rare crashes.[/list]
[h1][u]SOLO CAMPAIGN[/u]:[/h1]
[list][*]Player now starts with 8 Felins instead of 12 in "The Hunt for Yao" mission.[/list]