Major [AoA] Patch v.686: "Infantry patch"

Act of Aggression - Reboot Edition

Act of Aggression – Reboot Edition brings the techno-thriller RTS game Act of Aggression to a higher level. The Reboot Edition offers a full gameplay overhaul in skirmish mode against the AI and in your multiplayer battles.

[h1][u]NEW FEATURE[/u]:[/h1] [list][*]Displaying specific markers for each kind of infantry (riflemen, anti-tank, anti-air, sniper, elite...).[/list] [h1][u]BALANCE[/u]:[/h1] [u]General balance[/u]: [list][*]Increasing all riflemen's rate of fire. [*]Increasing all infantry rifles' range by 200 (400 -> 600). [*]HE damage dealt to infantry in open field have been mitigated by 50%. [*]Increasing the tolerance on vertical angle constraint for Air Superiority Aircrafts missiles, allowing them to fire more easily while manoeuvring. [*]Increasing the anti-helicopter range of Air Superiority Aircrafts weapons. [*]Increasing the area of effect of anti-air missiles' splash damage for all aircrafts. [*]Increasing ground-to-air missiles' agility for all vehicles. [*]All stock limits have been increased. See details faction by faction below.[/list] [u]Cartel[/u]: [list][*]Spectre: U-turn time decreased by 20% (1 -> 0.8sec) [*]"LOAL-HI" upgrade for Grinch: now also increasing the speed of its indirect fire missile [*]Vipers' range increased by 200 (400 -> 600). The upgrade doesn't increase the range anymore, only damage. [*]Shadowhawk: increasing the rate of fire by 50% (0,4 -> 0,2sec per savlo) and adding AP ammo. [*]Shadowhawk : increasing CIWS quality. [*]Computerized Flying Procedure now also increases the Shadowhack's agility. [*]Shadowhawk's vision increased by 400 (1000 -> 1400) [*]"Scout Combat Kit" price increased by 500 alu (500 alu -> 1000 alu) [*]Increasing the Extension module and Rare Earth Extension module stock capacity by 500 (500 -> 1000). [*]Increasing the HQ stock capacity by 1000 (2000 -> 3000) [*]Skyguard: decreasing the time between two shots for its anti-superweapon railgun.[/list] [u]Chimera[/u]: [list][*]Fennek: decreasing damage by 50% (2 per ammunition -> 1 per ammunition). [*]Fennek: now able to engage helicopters with its grenade launcher [*]"Close Quarter Combat" now also grants the Felin a smoke grenade launcher as well as a 15% speed increase, added to the already existing bonus. [*]Increasing the speed and vision of the Recon UGV. [*]Increasing the ADS' Death Ray range by 200 (1000 -> 1200) [*]Decreasing the speed of the ADS [*]Fixing a bug that prevented the ADS to deal damage to stealth units. [*]Increasing the Outpost stock capacity by 500 (1500 -> 2000). [*]Increasing the Rare Earth Outpost stock capacity by 500 (1000 -> 1500). [*]Increasing the HQ stock capacity by 500 (1500 -> 2000)[/list] [u]US[/u]: [list][*]Decreasing the hit points bonus granted by Green zone by 50% (+100% -> +50%). [*]Increasing MG Nest's machingun range by 150 (1100 -> 1250) [*]"Stinger Block II" now correctly apply range bonus to the MG Nest's Stinger, as it should be (it didn't until now). [*]Increasing the Stryker MC's smoke rounds range by 500 (1500 -> 2000) [*]V22 Osprey: increasing the CIWS quality after the "CIWS System" upgrade is researched. [*]Increasing the HQ, LEM and Rare Earth LEM stock capacity by 500 (1000 -> 1500).[/list] [h1][u]BUG FIXES[/u]:[/h1] [list][*]Vanguards will now capture enemy buildings correctly [*]Weapon icons will now be displayed correctly in unit's hints [*]Skyguard turrets will now shoot only once to intercept any super-weapon [*]Fixed some rare crashes.[/list] [h1][u]SOLO CAMPAIGN[/u]:[/h1] [list][*]Player now starts with 8 Felins instead of 12 in "The Hunt for Yao" mission.[/list]