Our second major update to Magnetta is here! This update brings unique effects to bosses based on the players weapon type, general boss fight improvements, as well as a long list of visual updates, bug fixes, and overall polish.
Magnetta 1.2 Full Patch Notes:
[*]Added unique weapon effects to bosses. Try out different weapons on different bosses to discover the new effects
[*]Added 5 new Challenge Maps
[*]Added new cheat code to give magnetta an extra boost
[*]Added new animation details to the Chemical level
[*]Added new visual fixes and details to the Slime and Aether1 levels
[*]Added teleportal particle effect, animation overlay, and travel particles to player dropped teleportals
[*]Added LEVEL CLEAR 100% message on collecting the last collectible in a level
[*]Added 'Collected First Curcuit' pop up message explaining circuits and their use
[*]Added damage count visual feedback to bosses taking damage
[*]Added Big enemy explosion effect and added to deaths of larger enemies
[*]Added power down sound effect to negating magnetic bosses fields
[*]Added shoot/whoosh/magnetic pulse sounds to any bosses firing a bullet/bomb/pulse without a sound
[*]Added missing menu tick sounds for navigating UI (Extras screen, Save/Load, and Challenges)
[*]Added grapple sound effect to factory boss
[*]Added sound effect to factory boss and cart bomber bomb explosion
[*]Added names for Challenge Maps
[*]Updated visuals of Menu and UI borders
[*]Updated level select song to new version
[*]Changed names of difficulties to Normal and Hard on title and save/load screens and made default selection Normal
[*]Made slimed enemies count as solid collision for bullets
[*]Made weapon energy refill on death in Normal mode
[*]Made timed holo platforms not reappear if player is inside them
[*]Made crashing minecart through checkpoint orb shatter it
[*]Made going between section 1 and 2 in Aether1 go through palette fade sheets instead of instantly switching
[*]Made Aether3 stop and laugh between attacks after damaging the player in phase 1
[*]Made player invincible to chem drips when in holo state
[*]Made drill do extra damage to launch boss
[*]Made colliding with a masher while grappled cause the player to disconnect from grapple
[*]Made Magnetta exit slide pose on boss door close
[*]Made enemies not drop powerups in challenge maps
[*]Increased Chem Bullet damage to all Razkoi type enemies
[*]Increased area over which explosions occur for Aether2 boss death sequence to match enemies size better
[*]Increased factory boss bomb damage radius by 50%
[*]Fixed splash effects occuring outside of the region of water
[*]Fixed issues with grapple and drill not effecting bosses
[*]Fixed magnetic pulses showing a blue splash when exiting swamp water
[*]Fixed shield and weapon change overlays showing on player that hasn't spawned all the way in yet
[*]Fixed Jetso's jet attack not moving magnetta
[*]Fixed misaligned overlays for projectile cannons in Jetso Fight
[*]Fixed aether phase 1 air attack bullets going underneath the door
[*]Fixed controls explanation popping after level UI comes on screen
[*]Fixed scanner cutscene ending you on the wrong weapon
[*]Fixed being able to jump during the mine bosses cutscene
[*]Fixed default mouse so right mouse is jump left is power or shoot
[*]Fixed Meltdown achievement not being attainable
[*]Fixed pallete fade sheets not showing when paused in Aether1 section 1
[*]Fixed mouse selection for Aether tower levels
[*]Fixed challenge map 1 exit being blocked by collision tiles
[*]Fixed drill sounds not working in boss room
[*]Fixed holographic weapon not being able to be used with less than 7 weapon energy
[*]Fixed issues with Keyboard/Mouse controls.
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[*]Added Left Click, Enter, Escape as inputs to advance dialog
[*]Added scroll wheel to change weapons
[*]Fixed mouse default control assignment to [Left Click - Shoot] [Right Click - Jump]
[*]Fixed mouse not working to select Quit from in games options screen
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[*]Improvements to Aether3 Phase 2 Boss Fight
[list]
[*]Added new attack oppurtunity and laser attack platform configurations
[*]Added 2 new wave type bullet attacks
[*]Made laser attack towards center twice as fast
[*]Made bullet attacks repeat a bit faster
[*]Made single bullet attack lead into another bullet attack quickly
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[*]Improvements to Chem Mini Boss Fight
[list]
[*]Increased explosion area
[*]Tripled explosion count
[*]Made destroyed version swap out after 700ms
[*]Added sound effect to arms lowering/raising
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