Magi Scapes Demo Minor Update Announcement 2024.11.1

MagiScapes

Welcome to Magiscapes, the world's first AI sandbox adventure! Build your camp, create AI companions, and form unique bonds through interactions. Embark on a journey of discovery and enjoy the freedom to explore!

[h1]2024.11.1 Minor Update [/h1] [h2]Bug Fixes [/h2] [olist] [*] Fixed an issue where the dialogue guide for the first mission was not displayed [*] Fixed a bug causing items to be automatically absorbed upon death [*] Fixed a size error with AI companions during dialogue [*] Fixed a bug where players would continue moving when crossing maps [*] Fixed an issue where players could not exit the hunger state in certain conditions [*] Fixed incorrect display of the “Inventory Full” prompt [*] Fixed several right-click interaction bugs [*] Fixed an issue where certain HUD elements would trigger basic attacks upon clicking [*] Fixed an issue where certain UIs did not automatically close upon death [*] Fixed missing sound effects when entering and exiting water [*] Fixed an issue where AI companions could not move in the recruitment screen [*] Fixed possible failures when recruiting AI companions [*] Fixed an issue where dates could not start [*] Fixed a bug where the main character’s animation would freeze [/olist] [h2]Feature Optimizations[/h2] [olist] [*] Item info is now displayed when hovering over items on the right side of the crafting table [*] Optimized the attack animations of slime monsters [*] Improved the affinity display for AI companions [*] Improved the visual display of AI companions after entering water [*] The UI will now automatically close when the character moves away from interactive objects such as the crafting table [*] Skill slot key displays now follow the key map [*] Enhanced the interactive cursor range for the camp flag item [*] Added a Goblin camp [*] Dashing will now cancel attack recovery animations [*] Removed respawn limits for AI recruitment [*] Improved the visual effects of the spike barrier item [*] Added music when raiders attack [*] Optimized the item absorption logic [*] Disconnecting from the network in-game will return the player to the title screen [*] AI companions will now spawn at the camp flag if one is present [/olist]