Welcome to Magiscapes, the world's first AI sandbox adventure! Build your camp, create AI companions, and form unique bonds through interactions. Embark on a journey of discovery and enjoy the freedom to explore!
[h1]2024.11.1 Minor Update
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[h2]Bug Fixes
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[olist]
[*] Fixed an issue where the dialogue guide for the first mission was not displayed
[*] Fixed a bug causing items to be automatically absorbed upon death
[*] Fixed a size error with AI companions during dialogue
[*] Fixed a bug where players would continue moving when crossing maps
[*] Fixed an issue where players could not exit the hunger state in certain conditions
[*] Fixed incorrect display of the “Inventory Full” prompt
[*] Fixed several right-click interaction bugs
[*] Fixed an issue where certain HUD elements would trigger basic attacks upon clicking
[*] Fixed an issue where certain UIs did not automatically close upon death
[*] Fixed missing sound effects when entering and exiting water
[*] Fixed an issue where AI companions could not move in the recruitment screen
[*] Fixed possible failures when recruiting AI companions
[*] Fixed an issue where dates could not start
[*] Fixed a bug where the main character’s animation would freeze
[/olist]
[h2]Feature Optimizations[/h2]
[olist]
[*] Item info is now displayed when hovering over items on the right side of the crafting table
[*] Optimized the attack animations of slime monsters
[*] Improved the affinity display for AI companions
[*] Improved the visual display of AI companions after entering water
[*] The UI will now automatically close when the character moves away from interactive objects such as the crafting table
[*] Skill slot key displays now follow the key map
[*] Enhanced the interactive cursor range for the camp flag item
[*] Added a Goblin camp
[*] Dashing will now cancel attack recovery animations
[*] Removed respawn limits for AI recruitment
[*] Improved the visual effects of the spike barrier item
[*] Added music when raiders attack
[*] Optimized the item absorption logic
[*] Disconnecting from the network in-game will return the player to the title screen
[*] AI companions will now spawn at the camp flag if one is present
[/olist]