As a Souls-like, Lords of the Fallen's animations will be judged harshly by players in the saturated genre. Boss animations in particular tend to get the most attention, because of the amount of work that goes into them, as well as their relevance for players going through the game.
Hexworks developed the game mostly remotely, and that included the period when everyone in the world had to work from home. But animators seemingly were the most creative at navigating that new reality.
Phil R. is a 3D character animator responsible for animating the bosses in Lords of the Fallen, and mocapping various animations for creatures in the game. On LinkedIn, the veteran animator shared a clip of some of the mocapping work they did for the action RPG.