A wholesome game where you can’t die. A relaxing and witty adventure featuring colorful pixel-art locations, peculiar characters, quirky dialogues, elements of deck-building card battles, and a lot of ducks. A tale of friendship and revenge!
Hello, my duck friends,
Summer is ending, and we are back, working harder than ever!
Things are getting serious. We can't wait to reach the end of the development cycle and show you the finished game. Creating a project like this has always been our dream, and it feels amazing to sit at our desks and go wild with ideas. And you know how wild our ideas can be, don't you?
Now, do you want to see some progress?
Look here! This location below is currently being populated with characters:
[img]{STEAM_CLAN_IMAGE}/45110334/523501f74f10bead0fe568d2680c46b79dc7b8f1.jpg[/img]
We plan to add three types of characters: main characters (essential for progression), optional characters (unique but not essential), and extras (mostly there for flavor and to fill the scene).
We’ve created some pretty crazy characters and are having so much fun designing them and writing their dialogue. The hard part seems to be naming them... When you have quite a few characters to interact with, you eventually run out of names!
Now that I think of it, maybe you can help with that. I'm not promising anything, but if you leave a comment down below, there's a chance we might pick one of your suggestions to name an NPC in the game. How would you like that? Or maybe we should make it a contest?
Could be fun!
But just so you know, this character in the new area already has a name:
[img]{STEAM_CLAN_IMAGE}/45110334/30edb811ac427bc848898ee60154cfa758c7ac08.png[/img]
Alright, I won't keep you too long or spoil too much of the game. That's all for now!
One last thing: we're still deciding whether to set up a closed or open beta demo—or whether to have one at all—for testing the game. It may take some time, but I suggest keeping an eye out!