LIVE NOW: The Closed Alpha 2 Update

SMITE 2

Become a god and wage war in SMITE 2, the Unreal Engine 5-powered sequel to the legendary third-person MOBA. Join our 24/7 Closed Alpha, where we are forging a challenging, team-based, mythological Battleground. Become a Founder today to jump into the action and be a part of the development.

Hello Divine Deities, and welcome to SMITE 2's second Closed Alpha Update! [previewyoutube=Hx1ysc1kyn8;full][/previewyoutube] The team has been hard at work for the past 3 weeks, and we are excited to get everybody into Closed Alpha 2! We have fixed bugs, made Quality of Life improvements, added 2 new Gods, and much more. For a list of the full changes, head over to the [url=https://www.smite2.com/news/closed-alpha-2-update-notes/]Closed Alpha 2 Update Notes[/url] on the SMITE 2 Website. For a basic overview, here are some of the highlights! [h2]General Fixes[/h2] [list] [*] Fixed an issue where the Arena mode was not granting the correct amount of worshipers [*] Fixed an issue where players could get deserter when other players exited a Ranked match [*] Fixed an issue where the Mastery Level 9 required more worshipers to attain than Mastery Level 10 [*] Arrows for those sensitivity settings allow you now to click and hold to cycle fast [*] Dashes, Leaps, and other movement abilities have been improved to allow you to end the tween moving at max speed in any direction you want [/list] [h2]Art Updates[/h2] [list] [*] Sol and Ymir Card Arts reworked to show more of the artwork [*] Jing Wei card art has been adjusted due to player feedback [*] Hades’ staff has been reworked to a 2 pronged bident [*] Updated CC buff bar icon art to a new consistent set of symbols that match those used in ability tooltips [/list] [h2]UI Updates[/h2] [list] [*] Fixed a variety of issues where Settings would reset at unintended times [*] Gods Page now has arrows in the top left to allow cycling between gods without backing up to the full list [*] Items in your inventory that are ready to be upgraded will now display a gold coin icon on them [*] Fixed an issue where the Profile Page level bar was not matching the players actual level [/list] [h2]New Player Tutorial[/h2] [list] [*] A basic combat tutorial can now be played through a unique queue [*] This is intended to convey the most basic concepts of the game, and more features will be implemented in the future to help players grow their skills over time as they learn the nuances of SMITE 2. [/list] [h2]Role Preference System[/h2] [list] [*] The role preference system has been reworked for SMITE 2. [*] Before queueing for a Conquest match, players will now order their preferred roles from 1 (most preferred) to 5 (least preferred), and roles for a team will be assigned based on these preferences [*] If a player does not receive one of their top 2 roles, they will be granted priority on role assignment for their next match. The amount of priority granted scales from “Priority” to “High Priority” based on a few factors. [/list] Beyond the above, we have made changes to the [b]Ranked Queues[/b] and [b]Matchmaking System[/b], fixed over [b]30 known bugs[/b]. As always, we are excited to hear your feedback on these changes! We plan to continue working side-by-side with the Community to make the SMITE 2 experience the best it has ever been. [h3]See you in the Battleground Deities![/h3]