Closed Alpha 3 - 10/7/24 Patch #2

SMITE 2

Become a god and wage war in SMITE 2, the Unreal Engine 5-powered sequel to the legendary third-person MOBA. Join our 24/7 Closed Alpha, where we are forging a challenging, team-based, mythological Battleground. Become a Founder today to jump into the action and be a part of the development.

[h2]General Fixes[/h2] [list] [*] Fixed an issue where Spain Spanish and Canadian French were showing as English on PS5. [*] Fixed an issue in Conquest Tutorial where the Bellona bot was floating in mid-air until she used an ability or was hit by CC. [*] Updated pause configuration to allow pausing at the beginning of matches. [*] Fixed lighting in Arena vs. AI to match normal Arena lighting. [*] Fixed an issue in lobbies that did not get the god vendor to ensure Baron Samedi and Yemoja are visible. [/list] [h2]God Changes[/h2] [h3]Mordred - Fix[/h3] Severing Slice [list] [*] Addressed an issue where distance-based damage was inconsistent with leaps, particularly when fired just as the A03 ability landed. [/list] [h3]Baron Samedi - Nerf[/h3] Vivid Gaze [list] [*] Updated ability descriptions to include % Reduction Scaling and Duration. [*] Fixed an issue where debuffs were stacking incorrectly, resulting in excessive reduction on targets. [*] Fixed an issue where Power/Attack Speed Reduction was being calculated from Item Physical Protections twice. [/list] Wrap it Up [list] [*] Adjusted Baron's projectile to be more accurate and feel faster. [/list] Baron’s Brew [list] [*] Decreased Healing per second from 22 to 18 [*] Decreased Damage from 50 + 15 per level to 40 + 13 per level [/list] [h3]Yemoja - Fix[/h3] River's Rebuke [list] [*] Fixed an issue where Phantom Shell wasn't allowing players to pass through her wall. [/list] Moonstrike [list] [*] Fixed an issue where the range increase was not being applied correctly. [/list] [h3]Thanatos - Buff[/h3] Death Scythe [list] [*] Increased Damage Scaling from 60% STR to 70% STR [/list] Soul Reap [list] [*] Increased Damage Scaling from 65% STR to 75% STR [/list] [h3]Odin - Nerf[/h3] Raven Shout [list] [*] Decreased Shield Health Scaling from 50% STR + 55% INT to 40% STR + 50% INT [*] Fixed an issue where this ability would hit enemy gods while they were mid-leap. [/list] [h3]Susano - Nerf[/h3] Storm Kata [list] [*] Decreased Strike Damage from 40/60/80/100/120 + 50% STR to 35/55/75/95/115 + 45% STR [*] Decreased Spin Damage from 35/55/75/95/115 + 40% STR to 30/50/70/90/110 + 35% STR [*] Decreased Dash Damage from 30/50/70/90/110 + 30% STR to 25/45/65/85/105 + 25% STR [/list] [h3]Zeus - Fix[/h3] Overcharge [list] [*] Fixed an issue where charges weren't applied on shielded targets. [/list] [h2]Item Changes[/h2] [h3]Ruinous Poison - Buff[/h3] [list] [*] Decreased Cost from 500 to 300 [/list] [h3]Ruinous Venom - Buff[/h3] [list] [*] Decreased Cost from 800 to 600 [/list] [h3]Ruinous Ankh - Buff[/h3] [list] [*] Decreased Cost from 2300 to 2100 [/list] [h3]Brawler’s Beat Stick - Shift/Buff[/h3] [list] [*] Adjusted Recipe from Skeggox + Ruinous Venom to Lucerne Hammer + Ruinous Venom [*] Decreased Cost from 2350 to 2150 [*] Decreased STR from 60 to 45 [*] Added 5% Penetration [/list] [h3]Divine Ruin - Buff[/h3] [list] [*] Decreased Cost from 2500 to 2300 [/list] [h3]Sun-Beam Bow - Buff[/h3] [list] [*] Decreased Cost from 2650 to 2400 [*] Increased Mana Regen from 2 to 3 [/list] [h3]Avenging Blade - Nerf[/h3] [list] [*] Decreased STR from 50 to 40 [/list]