LIV App Update v2.0!

LIV

All-in-one VR software for creators. Record mixed reality, transform into your favorite avatar, see chat inside your headset, and more.

[h1]Streamers, say hello to your audience 👋[/h1] Since LIV’s v1 update, we have been testing “StreamerKit”, a utility to make running a stream in VR possible. With LIV v2, that’s now stable and available for everyone! You can bring your chat, sub/follow alerts, donations, channel points & even hype train events all into VR. A dedicated message log window follows your head around so your chat’s always close by - and while you’re in the action we’ve got heads-up notifications to keep you up-to-date with what your audience is up to! It’s highly customisable and takes up minimal extra resources from your already overburdened system 😉 Right now we have Twitch fully supported, with YouTube coming in an update and other streaming platforms as we go! Here’s a quick rundown of everything StreamerKit offers: [list] [*] Twitch support! (Chat, Raids & Hosts, Subscriptions, Cheers, Channel Rewards, Hype Trains) [*] Donation events from Streamlabs and StreamElements! [*] Full emote support, including BetterTTV & FrankerFaceZ. [*] Fully customisable heads-up alerts with prioritisation, mute, position, and duration adjustments! [*] In-VR historical event log with filters - wanna see only donations? [*] Fully-customizable chat window - adjustable colours, viewer count, a clock, message timestamps, ignore users and more! [/list] To get connected with your audience, grab LIV from Steam and hit “Launch StreamerKit”. Login with Twitch and you’re off! [h2]Avatars, from a new perspective[/h2] When using LIV’s avatars, you can now have another camera angle. It renders with a transparent background, so it’s easy to overlay a front view of your stylish moves directly on your gameplay! To get started, go into LIV’s camera or in-VR avatar settings and enable it - you can customise the resolution and a new window will appear for capturing with something like OBS. Don’t forget to enable transparency in OBS’s Game Capture. That’s not all though - did you know LIV has a gamepad-controllable camera? We’ve also got a programmatic camera API that allows you to script and customise LIV’s avatar cameras. If you know a bit of Unity and C#, our template project is available over in our Discord community’s #how-to-camera-plugins channel! [h2]We run on borrowed cycles...[/h2] When you’re playing a VR game normally, your entire PC is dedicated to running that VR game. When you bring LIV into that mix, your PC now has to do 3 things all at once - run your game, handle your camera, and render LIV! To that end, we have been doggedly optimising our compositor and SDK to be thrifty with your PC’s vespene gas. We have completely rebuilt our compositing backend to handle this delicate situation while causing minimal interference with your gameplay. We now have greatly reduced VRAM hogging by min-maxing our buffer sizes, and we’re recycling every resource possible to remove hiccups and stutters! The result of all this levelling is that LIV’s output is silky smooth - and synchronised tightly with your camera. As long as your PC can render the content, LIV can composite it 💪 [h2]ハロー ワールド![/h2] Along with everything else in the v2 update we’ve added support for different languages! You can pick one from LIV’s “About” menu. The list of languages we support isn’t final, so let us know if you’d like to see your language added! Starting with App v2, we’ve got: [list] [*]Japanese [*]Korean [*]Spanish [*]French [*]Russian [*]Chinese (Simplified & Traditional) [/list] [h3]And that's a wrap![/h3] Wanna chat? [url=https://discord.gg/liv]Join our Discord[/url], we'll see you there 😊