Leviathan Alpha Playtest Patch 3.0

[b]Leviathan Open Alpha Patch 3.0[/b] [b]Improvements & Additions[/b] Right-clicking an item with a store open allows selling 1, and will show the sell value. Entering a lower-tension area will now play a different sound from entering a high-tension area. Outposts mid-capture play a different sound when contested. [b]Gameplay & Balance Changes[/b] Moved player spawn locations to Resaltar locations. Removed extra AI from spawning in an Outpost on a Tension Shift while the Outpost is being captured. Balanced many of the Sidearms, SMGs, and Shotguns. Changed the way faction domination is calculated so that it is no longer possible for deploying to hurt your faction. Healing no longer provides domination points. Large sparkling chests are no longer guaranteed at Outposts. Removed Player Killer 4 - 10 from quests, and made Player Killer 1 - 3 more rare. [b]Visual Changes[/b] Select blockout models in the Argentian Coast have been updated. Outpost campfire and chair models updated. Changed the way Rarity works on items that aren't Guns, Armor, or Helmets, so that the Rarity colors actually match up with how rare those items are. Updates to some Archifact art. [b]Bug Fixes[/b] Fixed the tooltip on guns showing incorrect reload speed bonuses. Fence in the farm area of Northern Commonlands now has collision. Fixed Flagpole colliders in outposts. Fix to In-Deployment Vendor Spawning. Several Terrain fixes to prevent players from getting stuck. Fixed bug preventing Shift+Click on items from working to place items into field containers. Fixes to some of the killfeed readouts. Stopped the capture effects on outposts at the start of the deployment. Moved some AI spawners out of invalid positions. Fixed a bug with some Steam user IDs Fixed several bugs related to AI death and corpse behavior: Fixed a bug with Corpses disappearing immediately if they hold no items. Fixed a bug with AI corpses sometimes not generating all the items they are intended to have. Fixed a bug causing AI corpses to never despawn while they have items in them; they now last 3 minutes. AI no longer drop a corpse when players go out of range. AI no longer instantly die when players go out of range. We are also excited to announce that we will be giving away two $50 steam gift cards at the end of the week! The first will be given to a random player that fills out our information survey, and the second will be given to the player with the highest value stash at the end of the playtest! For more information, join our discord [url=https://discord.gg/rauuxkAQ]here.[/url]