Let it Boom dev-blog March 2023

Let It Boom

Let it Boom is a VR sandbox where you demolish, blast, and destroy everything in surreal worlds. Blow up entire buildings and smash objects using a baseball bat and your best allies — bombs!

We've been thinking for a while about what other destructive weapons should we offer the player besides the bomb? The main motto of the game is "let's destroy everything around", so appropriate handtools would be the baseball bat, hammer or chop hammer, anything that has the ability to destroy the environment. Well, the hammer was in Teardown and Red Faction, and we didn't want to copy that one to one.. [img]{STEAM_CLAN_IMAGE}/42681883/5cc6000fb5d810985a96a14cab27ab587badb60d.jpg[/img] Bat is already very popular, so we decided to skip it as well. [url={STEAM_CLAN_IMAGE}/42681883/9cd522d3876a752886d3b56ba683f89b815a05f1.gif][img]{STEAM_CLAN_IMAGE}/42681883/9cd522d3876a752886d3b56ba683f89b815a05f1.gif[/img][/url] Obviously we all have warm feelings for the crowbar from Half Life. [url={STEAM_CLAN_IMAGE}/42681883/a76196d2f330990d1d2a482e54231c14d52c2be2.gif][img]{STEAM_CLAN_IMAGE}/42681883/a76196d2f330990d1d2a482e54231c14d52c2be2.gif[/img][/url] We've tested a number of ideas, including a metal pipe, three types of bats - ordinary, with nails and a cricket one, a tomahawk and even a compact scythe! [img]{STEAM_CLAN_IMAGE}/42681883/71483eff0158c30c936905f946635c5841c57917.jpg[/img] In the end, we settled on a combination of an axe and an alpenstock. We think it's not overused in other games, it fits the theme of the game, it looks unique enough, and being a mixture of two tools gives us room for a variety of uses for it. For example, it can be two-sided, one used for wall-climbing and the other for destroying things. And, of course, you would want to be able to throw the axe like a tomahawk, and you would want it to be able to stick into solid surfaces like wood. The process of developing something as simple as an axe was, on the contrary, not an easy one. We went through a lot of difficulties because the new tool felt more like a whole new mechanic added to the game, bringing more and more use cases that we now had to consider. The axe stuck flat into surfaces, disappeared when it hit metal objects, became flat when the object it was thrown at was previously scaled, some objects started to rotate when the axe hit them, and many more. [img]https://i.imgur.com/ekzm4vi.gif[/img] [img]https://i.imgur.com/jIC9NTG.gif[/img] [img]https://i.imgur.com/CkkDR6C.gif[/img] Some bugs were so hilarious that we thought we could keep them as a feature for the release. That's all for now, stay tuned for more posts!