Let it Boom dev-blog January 2023

Let It Boom

Let it Boom is a VR sandbox where you demolish, blast, and destroy everything in surreal worlds. Blow up entire buildings and smash objects using a baseball bat and your best allies — bombs!

The work on Let it Boom VR sometimes feels like wandering in the darkness, it might seem that you've chosen the right direction, but in reality you have no idea what's waiting for you at the end. For us as devs, the project feels so experimental that each idea needs at least a few checks before we can be sure that it'll work. Let's take a look at such a small feature as a lighter (player uses it to light bomb fuses). We wanted to make the interaction with lighter more interesting than just clicking a button on a controller. And so the idea was to add a "flick" gesture to open Zippo-like lighters (they come with a cap) and the fire comes out and vice versa ("flick" it back, cap closes, light is off). Our programmer had to try a few variants before the cohesion between opening/closing animations, its speed and % when "flick" worked became what we wanted. [url={STEAM_CLAN_IMAGE}/42681883/556331b4ee07b0e9377ccb899e48b45eb7a7842a.gif][img]{STEAM_CLAN_IMAGE}/42681883/556331b4ee07b0e9377ccb899e48b45eb7a7842a.gif[/img][/url] Our main focus right now is the content itself. Here are concepts for the basic hallway-like tutorial level, with tips for a new player, where we also make him familiar with the core story of the world our protagonist emerges in. [img]{STEAM_CLAN_IMAGE}/42681883/df5d19849fc70e46f9886110339253b35a1575dc.jpg[/img] For example, in the very beginning the player appears in front of the gates, all hints at them being heaven → you might think that you're dead, but it's not that simple ;) This scene also will have tons of small explosion particles - interacting (pushing, grabbing, pulling) with them in VR is pure fun! If you've played 2022 Autumn demo, you probably saw an old weirdo talking on TV and crawling around the sky-map dome half naked and our beloved talking bombs. Well, the tutorial will have a proper backstory to tell you now. [url={STEAM_CLAN_IMAGE}/42681883/5807ad5a702911c42f7856b570395fb91dcbd3e8.gif][img]{STEAM_CLAN_IMAGE}/42681883/5807ad5a702911c42f7856b570395fb91dcbd3e8.gif[/img][/url] The main draw is that our hero (player) is blank. We do not plan to fulfil him with the context, huge story, character, etc. We hope that if a player enjoys the game, he'll bring himself into this hero, associate with him. This makes planning the story more challenging, but let's not open too many cards here, ha-ha! I can only promise that we’ll keep it weird and fun, same as it was in the demo. That's it for now. If you're reading this, stay tuned for more posts this year!