Legendary Halo 3 dev explains what's wrong with modern FPS games

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If you've been playing Call of Duty Modern Warfare 3, or essentially any competitive multiplayer FPS over the last few years, you've likely found yourself frustrated at the caliber of your online opponents. While CoD, Counter-Strike, and a large variety of other shooters use a skill-based matchmaking (SBMM) system, which is designed to pair you with players of similar ability and experience, in some cases, it can make games feel too closely contested. If you want to play just for fun and enjoyment, SBMM can be frustrating, as it results in matches that are too tight and too competitive. Now, with Call of Duty MW3 finally upon us, one former Bungie developer, whose credits include the multiplayer components of Halo 2 and Halo 3, discusses some of the issues in modern online shooters.

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