Tomb Stalkers is an Arcade Action Puzzle game with fast paced mechanics. Walk around the tombs to open them and reveal their content, you require to get a key and a relic to be able to unlock the exit to the next level. But beware, the sorceress minions are upon you with their unique abilities.
After getting hands on a Steam Deck found a major issue, I've found decals didn't work due to OpenGL was used and don't have compatibility with the kind of decal rendering the game is actually using.
Which means Linux/Steam OS now is using Vulcan. And I glad to communicate that the game is running at a steady 60 FPS (with the highest presets) on Steam Deck.
Other matter at hand was I forgot to implement a way to make the user be aware the Tombs are near to be opened. I thought leaving the footsteps could be enough, but unlike it's predecessor (Oh Mummy!) the footsteps in Tomb Stalkers are more a guide than a way to know if the tomb is to near open.
So now, damage to the tombs appear when you walk around them: the more cracks appearing, the nearer to be opened they are (as depicted in the image below). This way, users always will be aware visually if a tomb is near to be opened buy the amount of cracks on top of them.
[img]{STEAM_CLAN_IMAGE}/45047906/6e241922c0906bd68357180e45e37728d329dc18.jpg[/img]
Soon Beta 1.7 will be available to be accessed by press and content creators interested.
Kind Regards,
Gara Rosales González
Itchy Games