Alan Sharp is a Detective, Mystery/Horror video game driven by immersive storyline and character development, focused on exploration, survival, puzzles, and open-world investigation.
[b]Just Amazing[/b], [b]You guys[/b] who reached out to us via e-mail, or the [b]Streamers[/b] who ended up on a potential issue - again, you [b]help us improve Alan Sharp[/b] and make it better, more engaging and more fun to play! ːsteamhappyː
[h2]This would be a large update [b]focused on bugs, glitches, game crashers and some quality of life[/b] we've managed to finish in the past couple of days. Check it out![/h2]
[h3][b][Patch Notes][/b][/h3]
[list]
[*] Sam seen standing in the end - fixed
[*] Grammatical errors in some items fixed
[*] Added some additional "clues" (helpers) to guide players while solving the Regan case in the mansion.
[*] A sound cue added in the Asylum
[*] Tweaking the door jumpscare camera control
[*] Reduced the sound of "Journal Updated" when starting the final level of Chapter 0.
[*] Fixed issues with the save system
[*] Pick up sound of the statue on the bar - volume lowered
[*] Fixed the overlap speech in the Asylum
[*] Invisible walls added in the Artifact scene where you were able to pass through a wall to the living room. Added extra invisible wall to prevent going to basement and confuse players
[*] Added lighting helpers to prevent players wandering aimlessly around the mansion
[*] Weapon un-hidden on the AI
[*] Removed the hovering weapon glitch in Sewers
[*] Fixed the standing black figure in the hidden cutscene
[*] Removed "trace of blood" which got stuck on the screen during cutscene
[*] A lot of optimization, removal of unecessary objects and deactivation of several empty drawers and cabinets which confused players and made them open every single one of them
[*] Journal Entry fixes
[*] Maze Puzzle issue fixed which, although rarely, caused the pin to go out of the maze.
[*] Added auto-wrap function on the Journal Entries
[*] Voice-recorder removed once you get back to Regan Manor.
[*] Phone ringing removed which caused some players to think it was a guide for further progression.
[*] Fixed doctor in Save System
[*] A bug which locked all doors during Continue game - fixed
[*] Game crasher on cabin puzzle with the letters fixed
[*] 4 drawings counting issue in Alan's home fixed
[*] Locker & Locker System removed - although it was presented as an Easter Egg, we do not think it would be suitable mechanic for our game.
[*] Fixed the issue where you can double-click the gun in the memory lane and cause the cutscene all over again
[*] Fixed crouch places issue
[*] Fixed the navmesh space of the AI which prevented it to go through doors or narrow spaces.
[/list]
[h2]For the [b]Next Update in a few days[/b], we'll be [b]focusing on Quality of Life[/b] things and [b]additional localization[/b]. [/h2]
If you stumble upon any bug or issue, feel free to reach us via [b]Social Media[/b] of your desire (we're active on [url=https://www.facebook.com/AlanSharpGame]Facebook[/url], [url=https://twitter.com/AlanSharpGame]Twitter[/url], [url=https://www.instagram.com/alansharpgame/]Instagram[/url]) or via the [b]Contact Form on our [url=https://www.alansharpgame.com]website[/url][/b] and we'll gladly add it to the list.
We would also love to mention a [b]HUGE Surprise[/b] in the following days for [b]You and Your Friends[/b]!
Stay tuned! ːsteamthumbsupː