Huge Update - Bug Fixes & Glitches

Alan Sharp

Alan Sharp is a Detective, Mystery/Horror video game driven by immersive storyline and character development, focused on exploration, survival, puzzles, and open-world investigation.

Before we start addressing this update, we would [b]LOVE[/b] to thank all of you guys who played Alan Sharp! We [b]carefully watched[/b] every stream/video we could come across, whether it's live or pre-recorded on Youtube or Twitch. We [b]analyzed[/b] every single moment, writing down things which [b]felt hard, bothered you, potential bugs and issues, suggestions, audience & content creator feedback[/b] - everything we could come across to make Alan Sharp as best as possible for all detective, horror fans and lovers of deep, immersive stories. The number of players who already got the game in these two days is... [b]astonishing[/b]. And seeing streamers/players immersed in the story itself was a dream come true. [b]Thank you![/b] Now, back to the [b]UPDATE[/b] ːsteamhappyː We noticed some [b]concerning issues[/b] which prevented some players from continuing the game at particular points, so those became our [b]first top priority[/b] for this next patch. [b]Here are the things that will not bother you anymore, peeps! A good bug is a dead bug *demonic grin:[/b] 1. The Doctor not working in the asylum level after you exit and click continue - save system issues fixed 2. The pump puzzle bugging 3. The pump spawning a double cinematic and game crashing 4. Huge inventory fix which previously deleted items randomly 5. Removed a widget in police station 6. Fixed the "gun" at "Empty level" to prevent spam and cause a glitch 7. Fixed several journal entries 8. Removed a floating lamp light in Regan Manor 9. Increased blocking volume at the library which caused players to get stuck when opening the drawer. 10. Removed a trigger box saying "Not available in this demo" 11. Rotation fix for Last Checkpoint after you get caught - caused players to get confused when Sam was looking in the dark. 12. Fixed a bug which caused players to light up item before a puzzle is solved. 13. Huge graphical optimization for smoother gameplay and higher FPS. [b]Note:[/b] A few more "visual" things will be fixed first things in the morning tomorrow, although they won't affect your gameplay and get you stuck. With the morning update, we'll also [b]change the version in the main menu, so do not get confused when you see version 1.0.5 still there with game's update.[/b] Also, we received [b]a lot of questions regarding future chapters[/b]. Soon, we'll post another announcement which [b]thoroughly describes how future chapters will be released[/b] to clear out any misunderstanding and confusion you might have. As always, we'll continue to watch your videos, analyze your feedback, take into consideration your opinions and ideas and we'll do our best to [b]smash any hidden bugs coming down the road[/b] :))