Kriegsfront Tactics is a procedural turn-based mecha tactics RPG set in alternate 1970s during an era of conflict in Southeast Asia where you'll play as a commander of a mecha squad sent behind enemy lines. Build your mecha squad, complete missions, and survive the front another day.
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[i][h3]Salute, Pilots![/h3][/i]
Delves deeper into the history of Kriegsfront Tactics with the third episode in the Kriegsfront devlog series. [b] Whether you're just joining in or have been supporting us from the start of the development, let's take a look at how it all started.[/b]
This Devlog is a behind-the-scenes series about the game development process of Kriegsfront Tactics. In this episode, we showed our development journey reviving the mecha TRPG genre, from when we started to our current progress. We describe briefly how all of the processes of how Kriegsfront Tactics become from its initial prototype, design update, diorama editor, and the recent combat demo. We are committed to bringing you the best of turn-based, mecha tactics RPG as how we envisioned it 5 years ago. We hope you enjoy our series and stay tuned for more updates that will come this year.
In this third episode, Kris Antoni, the Game Director of Kriegsfront Tactics, will briefly unfold the history behind Kriegsfront Tactics until its current development. As an Indonesian game developer studio, we put much of our vision of how we see mecha tactics games from our perspective and how we explore the gameplay we want by combining designs and foundations we are deeply passionate about. The backing from our community around the world that had been garnered from the different types of games we released also enabled us to explore new genres that we never made before, leading us to the creation and continuous development of Kriegsfront Tactics.
[h3]Watch the first episode here to find out more![/h3]
[previewyoutube=HUpRvFbWlJc;full][/previewyoutube]
In this yet short, yet packed information about the history of Kriegsfront Tactics, Kris also will share the newest progression of our development with procedural world exploration. Look forward to how we implemented this feature later this year. These are six topics to be covered in the third episode:
1. How it started VS how it's going
2. Reactions to our Combat Demo
3. Enemy AI Improvements
4. Procedural world exploration
5. Environmental destruction
6. Skill activation and cinematic camera
[h2]Are you interested in more devlog content? [/h2]
[h3]You can watch [url=https://www.youtube.com/playlist?list=PLRWdKAPoZlJy6oXAYwqw7RAlNrMEDtS1_]the full playlist[/url] here.[/h3]
[b]If you're curious to see more about Kriegsfront Tactics, be sure to follow us! [/b]
[i]Kriegsfront Tactics Devlog is planned to be updated monthly, so be sure to check the playlist when a new video drops in. [/i] Do you have anything in mind about other relevant topics you might be interested in? Please feel free to comment down below or join our discord community to directly get in touch with us.
[h3]Wishlist and Follow Kriegsfront Tactics for more! [/h3]
https://store.steampowered.com/app/1561740/Kriegsfront_Tactics
[h3]Join the Toge Productions Discord server here![/h3]
Feel the urge to discuss about Kriegsfront Tactics with other enthusiastic fans in the genre?
Come and join our discord community! [url=discord.gg/toge]Toge Productions Discord [/url]
See you soon, and godspeed, Pilots.
The Kriegsfront Team.
Follow our social media to know more!
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[*] [url=https://www.instagram.com/kriegsfront/]Instagram[/url]
[*] [url=https://twitter.com/kriegsfront]Twitter[/url]
[*] [url=https://www.facebook.com/kriegsfront]Facebook[/url]
[*] [url=discord.gg/invite/toge]Discord[/url]
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