Knights of the Deep - 0.115

Knights of the Deep Playtest

Hello again! Fixed a lot of bugs, added a brand new system and more! - Added icons for Hitpoints, Stamina and Serotonin in the hud for better understanding. - Added a Stamina Consumption Reduction Factor. For now, If you are below X% you spend less Stamina. By default all characters now is 25%, it'll vary by each character. Added this to the Status Bar, so you can see when it starts. - Fixed a Bug where Lobster in specific wasn't doing the "recovery after falling" animation. - Fixed a bug related to the Missile Launcher (M202) that characters were stuck on the ground. - Lobster, while locked on target, can do an area stun by doing a Heavy Move Backwards - Bluecrab Light Air Attack now sends the target further away - Fixed wrong Flag item Attack Animation for Kelp Crab - Porcelain Crab rolls forward quicker - Porcelain Crab Heavy Move Forward attack goes further - Porcelain Crab rolls backward further - Porcelain Crab Heavy Move Backward goes further, and faster by serotonin percentage - Fixed issue related tot the Porcelain Crab's collision box on the Light Attack combo - Porcelain Crab Side Heavy Moves now fake the Forward and Backward Heavy Attacks - Hermit Crab receives less damage from behind - Reduced the Gaint Bomb explosion radius - Added to Porcelain Crab an Attack for Forward Rolling - Added to attacker a Damage multiplier by serotonin. - Added to victim a Damage reduction multiplier by serotonin - Added a Backstab multiplier propriety for each attack. - Now Characters that enters the tired state receive more damage and take more time to exit the state. Be careful now with your Stamina. Also added a new bar above the Stamina showing how much time remaining to exit the state. - Changed how damage is dealt in the game: Dealing Damage (((DamageNumber * Serotonin Damage Factor)* Frenzy Factor)* Backstab Factor) Damage Received (((((DamageTaken * Tired Factor)* Armor Absorption)* Frenzy Absorption Factor)* Serotonin Damage Reduction Factor))