Jurassic World Evolution 2 is the much-anticipated sequel to Frontier’s highly successful Jurassic World Evolution. This bold new era in the Jurassic World Evolution game franchise builds upon the ground-breaking and immersive 2018 management simulation.
Hello Park Managers!
We're so excited to announce that the Jurassic World Evolution 2: Cretaceous Predator Pack and Free Update 8 are out now!
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Introduce your park guests to 4 new formidable Cretaceous species that are bound to leave them amazed.
[b]New Prehistoric Species [/b]
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[b]Gigantoraptor[/b]
The largest known Oviraptorosaur, Gigantoraptor boasts an impressive coat of feathers and large, elongated legs, allowing it to maintain speed for an extended period of time as it chases down its prey. Find out more about this incredible species in our [url=https://steamcommunity.com/app/1244460]Species Field Guide[/url].
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[b]Utahraptor[/b]
This intelligent and ruthless predator is sure to impress your guests. With a stunning feather coat and large scythe-like claws, Utahraptor is sure to stop any prey in its tracks.
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[b]Concavenator [/b]
Hailing from the Early Cretaceous period, Concavenator has a distinctive narrow hump which makes its profile instantly recogniseable. This extremely agile theropod is likely to make a stunning addition to your parks.
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[b]Tarbosaurus[/b]
Inspired by the Universal Pictures, Amblin Entertainment and DreamWorks Animation Netflix Show, [i]Jurassic World Camp Cretaceous: Hidden Adventure[/i], Tarbosaurus is a gargantuan predator; make sure to keep it in a secure enclosure to protect your guests from its powerful jaws!
[b]Free Update 8[/b]
Releasing alongside the Jurassic World Evolution 2: Cretaceous Predator Pack is Free Update 8, which offers a range of new features, including Prebuilt Sandbox Layouts, New Decorations, and more! To get a better idea of what's included in this free update, check out our [url=https://forums.frontier.co.uk/threads/jurassic-world-evolution-2-cretaceous-predator-pack-and-update-8-coming-30-november.621388/][u]Announcement Post[/u],[/url] or read the full changelog, below!
Curious as to how the new updates and species look in-game? Catch up on yesterday's preview livestream [url=https://www.youtube.com/watch?v=aWA8b0doiNw][u]here[/u][/url].
We hope you enjoy the new Jurassic World Evolution 2: Cretaceous Predator Pack and Free Update 8, park managers. What are you most looking forward to?
You can purchase the Jurassic World Evolution 2: Cretaceous Predator Pack [url=https://store.steampowered.com/app/2610980/Jurassic_World_Evolution_2_Cretaceous_Predator_Pack/][u]here[/u][/url].
[u]Release Notes:[/u]
[b]DLC - Cretaceous Predator Pack[/b]
Prehistoric Species
● [b]4 x New Species[/b]
● Gigantoraptor
● Utahraptor
● Concavenator
● Tarbosaurus
[b]Update 8[/b]
● [b]New Dinosaur Variants[/b]
● Allosaurus 2022
● Dimorphodon 2022
● Pteranodon 2001
● Brachiosaurus 2001
● Stegosaurus 1997
[b]Automated hatcheries[/b]
● Hatcheries can now be automated to more easily manage dinosaur populations. Park managers can set a target population number which the hatchery will aim to maintain
● Use the automation button on the hatchery to enable it
● Dinosaurs can be released via the hatchery door or delivered to another enclosure
● Available in all hatchery types; land, aviary and lagoon
[b]Species Unlock Shuffling[/b]
● This is a new setting to partially randomise the order in which species can be unlocked on the tech tree for both Custom Challenge and Sandbox mode.
[b]Pack Chase Behaviour[/b]
● Selected carnivorous dinosaurs will now chase alongside a same species hunter as they go after their prey
Applies to:
● Yutyrannus
● Australovenator
● Concavenator
● Cryolophosaurus
● Herrerasaurus
● Monolophosaurus
● Utahraptor
● Troodon
[b]New Decorations[/b]
● Added additional Decorations in all Building Style
● 2x Bin
● 1x Sun lounger
● 3x Bench 1
● 2x Plant pot
● 2x Fountain
● Lagoon Attraction Banner
[b]Prebuilt layouts[/b]
● Prebuilt layouts are now available as options in Sandbox and Custom Challenge Mode inspired by Campaign, Challenge and Chaos Theory levels, with existing paths, buildings, enclosures etc...
● You can find those new preset starting layouts on the following maps:
● United Kingdom
● Isla Nublar 1993
● San Diego
● Isla Sorna
● Isla Nublar 2015
● Sierra Nevada (Dominion Biosyn Expansion)
● Arizona
● Washington State
● Oregon
● California
● San Albertus (Dominion Malta Expansion)
● San Marie (Dominion Malta Expansion)
● Santaegidius (Dominion Malta Expansion)
[b]Park Teams[/b]
● You can now pass through Tour Gates when manually controlling MVUs & Ranger Team vehicles
[b]Capture Mode[/b]
● While in Capture Mode the player can now change the time of day and the weather
● Time of Day/Weather options will not affect gameplay, and will revert back to default when Capture Mode is closed.
● Available weather effects are map specific
[b]Airlift releases[/b]
● Players can now queue multiple asset releases for Airlift when one is already occurring.
[b]Gene Library[/b]
● A search bar has been added on the Genome Library and the Species Viewer to facilitate the search of species.
[b]Show unresearched feeders in the build menu[/b]
● The feeder menu will now show unresearched items
[b] Path replacement brush[/b]
● Added a new replacement mode for the path creation tool which will overwrite the paths selected by the brush
● Players can change the radius of the brush
[b]Bug Fixes[/b]
● Dinosaurs are now less likely to leave and forget their territory without a clear threat
● Park Teams can now pass through Biosyn Sanctuary forests when controlled by the AI
● All alternative vehicle skins available to the player are now present in Custom Challenge mode
● Adjusted Custom Challenge sabotage risk difficulty tooltip to clarify its functionality
● Players can now enable/disable the `Comfort` characteristic and `Fussy` trait appropriately in Custom Challenge and Sandbox modes
● Reduced guest count requirements for Large Hotels so Malta buildings-only playthroughs are more feasible
● Troodon, Struthiomimus, and other small animals no longer shake the ground when the camera is focused on them
● Fixed an issue where Transport helicopters would not deliver flying reptiles between Aviaries
● Add "Decoration Foliage" setting to Custom Challenge mode, to enable/disable decorative foliage from all biomes
● Lagoon sections can no longer be deleted while a marine reptile is being transported to that lagoon
● Dinosaurs are now quicker to eat from hunted prey in certain situations
● Tuna will no longer obstruct the placement of Decorations and Buildings on edge of Lagoons
● Research contracts should no longer be offered in Sandbox when research is disabled
● Fixed rare instances where the players was not being able to sell the Carnotaurus in the Malta campaign
● The Lagoon Platform is now available in the Malta Campaign
● Fixed storms not appearing on Biosyn Sanctuary Sandbox levels
● Single placement tree decorations now use the autumn variants in the autumn temperate square map
● Dinosaurs will now prioritise eating and drinking over fleeing when these needs are critically low
● Dinosaur kills by poison now contribute to kill statistics
Misc
● Various stability fixes
● Various animation fixes
● Various audio fixes
● Various text and localisation fixes