A 2D vertical scrolling bullet-hell shooter game where you shoot down fictional advertisements. Features 7 stages and full Japanese voice acting.
A mini-update was carried out to fix bugs.
[h3]Fixed Bugs[/h3]
[list]
[*] Inconsistent shot interval bug
[*] Key bindings reset upon restart bug
[*] Key bindings not reflected in the manual bug
[*]Unable to fire bombs independently from shots bug
[*]Overlapping enemy waves when the stage 3 mid-boss is defeated early bug
[/list]
[h3]Bug Causes and Solutions[/h3]
[list]
[*] Inconsistent shot interval bug
Cause: Normal shots and option shots shared the same timer, causing the 0.2-second interval of option shots and the 0.08-second interval of normal shots to mix.
Fix: Separated the intervals for normal shots and option shots, making normal shots and rear shots share the same interval.
Adjustment: Changed the interval to 0.1 seconds because the 0.08-second interval allowed for defeating enemies too quickly.
[*] Key bindings reset upon restart bug
Cause: Code that reset key bindings every time the settings screen was opened.
Fix: Removed the problematic code.
Result: Key bindings now persist after restarting the game.
[*] Key bindings not reflected in the title menu manual bug
Cause: Missing code and necessary variables to reflect key bindings in the manual when initializing settings.
Fix: Added reflection code after saving settings during initialization; included initial manual switching code in the title menu script.
Result: Key bindings reset to default are now reflected in the manual upon initialization, and the manual now displays the previous key bindings when the game is started.
[*]Unable to fire bombs independently from shots bug
Cause: The script for firing bombs was within the condition "while the shot button is pressed."
Fix: Moved the script for firing bombs to be independent of the shot button.
Result: Bombs can now be fired independently even when the shot button is not pressed.
[*]Overlapping enemy waves when the stage 3 mid-boss is defeated early bug
Cause: Enemies from Wave 1 continued to fire bullets even after Wave 2 had started.
Fix: Added code to clear all enemies and bullets on the screen before Wave 2 begins.
Result: The two waves no longer overlap.
[/list]
That's all for the update.
The change in shot interval may affect scores, but not significantly enough to alter high scores or rankings. The demo ranking will continue without resetting.
[h3]Update Method[/h3]
If your PC and Steam client are running, the update may not be applied. Also, pressing the ✖ icon in the upper right of the Steam client does not fully close Steam. To apply the update, open Task Manager with Ctrl+Alt+Delete, close Steam, and then restart it. The update will begin automatically.