August 3, 2024 - Demo Updated to Ver.0.0.2

Ad SHOOt(アドシュー)

A 2D vertical scrolling bullet-hell shooter game where you shoot down fictional advertisements. Features 7 stages and full Japanese voice acting.

[h3]Fixed Bugs[/h3] [list] [*]During Stage 3, the mid-boss's second phase "Caution: Pallet Incident" and the latter half Wave "Mail Delivery Person" occurred simultaneously [*]In the final phase of Stage 2 boss "Explosion of Taste! Powerful Burger Bomb", when the giant hamburger bullet hits a wall and disappears, the player's character's lives decrease and cause the Unity Editor to freeze [*]During the second phase of Stage 3 boss "Excessive Packaging", the size and position of the hitbox for the penalty bullets emitted when approaching the boss were incorrect, and the penalty area was not deployed at the beginning of the second phase [/list] [h3]Details of the Fixes[/h3] [list] [*]During Stage 3, the mid-boss's second phase "Caution: Pallet Incident" and the latter half Wave "Mail Delivery Person" occurred simultaneously Cause: The mid-boss's phase time for Stage 3 was intended to be 30 seconds but was set to 60 seconds. Since the wave in the latter half starts 60 seconds after the mid-boss begins, the latter wave was starting during the mid-boss phase Fix: Adjusted the duration of each phase of Stage 3 mid-boss to 30 seconds [*]In the final phase of Stage 2 boss "Explosion of Taste! Powerful Burger Bomb", when the giant hamburger bullet hits a wall and disappears, the player's character's lives decrease and cause the Unity Editor to freeze Cause: When the player's character loses a life, an explosion clears enemy bullets on screen, which inadvertently includes the giant hamburger disappearing, and at the same moment, the hamburger emits bullets in all directions upon hitting a wall and attempts to destroy its parent object, which had already disappeared Fix: Modified the code to destroy the parent object only if it is not null [*]During the second phase of Stage 3 boss "Excessive Packaging", the size and position of the hitbox for the penalty bullets emitted when approaching the boss were incorrect, and the penalty area was not deployed at the beginning of the second phase Background: In "Excessive Packaging", entering the rotating cardboard box's inner side is considered a safe zone allowing quick attacks, thus a penalty area is placed inside, and when a player enters, the boss fires high-speed bullets in all directions as penalty Cause: The reasons for the incorrect size are unclear. The boss's center position and the deployment location of the barrage might have shifted from expectations. The code to activate the penalty area at the start of "Excessive Packaging" was in place but failed to trigger. It only became active after the player was hit once Fix: Adjusted the size and position of the penalty area appropriately. Added code to activate the penalty area in the individual control code for "Excessive Packaging". Added code to deactivate the penalty area at the start of the next "Redelivery has Arrived". [/list]