July 2023 Patch

Garry's Mod

Garry's Mod is a physics sandbox. There aren't any predefined aims or goals. We give you the tools and leave you to play.

Hello everyone, We are releasing another small patch today, addressing some issues found out from the last update, as well as some additional improvements. The changelog is as follows: [list] [*] ents.GetMapCreatedEntity is now shared [*] Fixed a crash issue when loading certain particle files [*] FIxed skill configs not applying in time for singleplayer, resulting in NPCs not having health set, etc [*] TTT: Made Poltergeist weapon range easier to override (Community Contribution) [*] TTT: Fixed notification sound cue and make it toggleable (Community Contribution) [*] DListView now ignores invisible lines (Community Contribution) [*] Fixed metropolice NPC crashing when its target is removed during a weapon burst fire [*] Steam Voice Settings opens Steam Settings in overlay [*] Increased vtx filesize limit for studiomdl.exe, and added safeguards against crashing when the limit is hit [*] Fixed a regression with halo/outline rendering [*] poster command now works correctly with cl_leveloverview enabled [*] Fixed up ToS/Privacy Policy links on Options menu [*] Added voice_recordtofile to blocked concommand list [*] DNS lookup Global.HTTP URLs before sending them to Steam [*] Potential improvement to 64x64 cubemap quality when building map cubemaps (Community Contribution) [/list] July 18 Patch: [list] [*] Removed Global.HTTP DNS lookups as they were causing too many issues [*] Added missing snow footstep sound fallbacks [*] Fixed npc_(template_)maker crashing the server when spawning non NPC entities [*] Added VMatrix.__unm (negate operator) [*] Prevent display of concommands in gamemode settings [*] Do not run OnRequestFullUpdate outside of main thread to prevent server crashes [*] Defer gamemode loading until all other components are loaded [/list]