Garry's Mod is a physics sandbox. There aren't any predefined aims or goals. We give you the tools and leave you to play.
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2901835525][img]https://steamuserimages-a.akamaihd.net/ugc/1984429556901386168/A2022E05B64B1F5796EEC63FA52884A5853CAE62/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img][/url]
Artwork showcased: "[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2901835525]Sandvich Ops.[/url]"
The January 2023 Update is now live.
You can find the full change list for this update in our blog post:
[url=https://gmod.facepunch.com/blog/january-2023-update]https://gmod.facepunch.com/blog/january-2023-update[/url]
January 26 Update: Fixed a regression with Lua effect auto refresh causing errors.
February 10 Update:
* Fixed procedural textures of size 32768 trying to allocate way too much memory
* Disallow loading of procedural textures above 64k on any side (with a warning)
* Added more info to "CFontTextureRegen: Failed to allocate X bytes" warning (and should also be less crash prone when it happens)
* Simplified gmod_tool concommand code
* Call TOOL:ReleaseGhostEntity on holster even when TOOL:Holster doesn't
* TGA loading: do not try to read data if overflowed - Simply displays better warning, it wasn't actually reading any data
* Make string.ToTable work with numbers again
* Fixed timer spam from medkit weapon (Community Contrib)
* Security update