Join the Relic Hunters Legend Public Test Server!

Relic Hunters Legend

Save the galaxy in this action-packed co-op Looter Shooter! Join during Early Access to get an exclusive player badge—available for a limited time!

We’re thrilled to announce the launch of the Public Test Server (PTS) for Relic Hunters Legend! This PTS presents an exciting opportunity for our dedicated community to get an exclusive first look at the new features we've been developing. From the beginning of our Early Access, we've been listening to all the suggestions and feedback you've brought. We've fixed several features and bugs, but we know plenty must be done to deliver the best possible experience for you. We appreciate all the love and support that our community has been giving us all this time and we hope you continue with us on this journey. [img]{STEAM_CLAN_IMAGE}/30762043/bb5a80c2b9db45b09e1dabc8d85df9eec519525f.png[/img] The primary goal of this PTS is to gather valuable feedback from our community. This feedback will be instrumental in refining and enhancing the game, ensuring that it meets the expectations and desires of our players. [img]{STEAM_CLAN_IMAGE}/30762043/83a4978dc9dd9af8c2b4711bd3e9aa3a935e1bca.gif[/img] Therefore, before releasing the Treasure Maps in a new, more robust, and complex update, we create the Public Test Server so that all players who are interested in helping us improve Relic Hunters Legend can have an advanced look at this new feature, which includes various new maps, a new faction, new items, some rebalancing and changes that were previously discussed with the community. In this test server, your accounts will be leveled up to be able to play the End Game. This way, you can test all the new features we have implemented in the game without the need to level up a character again. [img]{STEAM_CLAN_IMAGE}/30762043/e266427f894c16c12dd5898cfecc97d771527d99.png[/img] This also means that progress will not be saved and will not transfer to the normal server. As we mentioned, the purpose of this server is to gather as much feedback as possible to improve Legend. We've been working on this feature for the past few months and have fixed a large portion of the bugs and errors that you may encounter, but we want your help to further refine the game and carefully listen to your needs and suggestions to make the necessary changes before the new build, which will have a lot more content for you to check out. [h2]Duration[/h2] The PTS will run for 10 days, during which participants will have the chance to explore the new features and provide their input thoroughly. [b]Start Date: February 16th at 1 PM UTC End Date: February 26th at 3 PM UTC[/b] [img]{STEAM_CLAN_IMAGE}/30762043/940377c49e0c36155ecdc8241ee2ffe87fdb2499.png[/img] To participate in this exclusive testing phase, simply enter the password below on Steam to access this version of Relic Hunters Legend. We encourage all willing players to join us in this endeavor and help us identify any errors, areas for improvement, or elements that could be enhanced. [h3][b]Password: publictest022024[/b][/h3] Here is a quick tutorial to activate the PTS: Go to your Library and find Relic Hunters Legend [img]{STEAM_CLAN_IMAGE}/30762043/6362ac4ff2316a80bd1392b6aba1bb7e3a0f994d.png[/img] Click with the right bottom of the game and select “Properties” [img]{STEAM_CLAN_IMAGE}/30762043/0cce5a1fdb2507a85a701cf5f48a26eea1f3e7b8.png[/img] Go to “Betas” and on “Private Betas” copy and paste the password. [img]{STEAM_CLAN_IMAGE}/30762043/e79427c525a2a36637f6ffa4ed6a89c31a904753.png[/img] Then on “Beta Participation” select the Public Test Server and done! Your contributions during this PTS will play a crucial role in shaping the final release of Relic Hunters Legend, which will feature even more exciting content and improvements based on the feedback received. [img]{STEAM_CLAN_IMAGE}/30762043/634190bc53474fcb8de531430b7ddf6be081dced.png[/img] In addition to the Treasure Maps endgame system and a lot of new items, we are also making experimental changes to the balance of the Hunters. In a nutshell, we are trying to bring all Hunters to the same power level as Raff, while making sure that Raff is more effective as a support character and a bit less effective as a raw damage dealer. We are also making an attempt at bringing guns back to the endgame meta with significant Weapon Damage buffs across the board. This should hopefully also enable some weapon-centric builds from Hunters such as Jimmy or Ace to become more viable. We hope that with the new changes and the new items (such as Pinkyy’s “Brawler’s Rags”, which enables her “Low-Life” playstyle like never before) you will have a much more interesting and diverse meta instead of just “Raff goes brrrrrrr”. [h2]New Features[/h2] [list] [*] For the PTS, all accounts will start at Rebel Rank 9 with all Hunters unlocked at level 25 with full Rare+15 gear sets [*] New activity: Treasure Maps [*] Over 100 new level bases for the randomly-generated Treasure Map missions, including some new tilesets and assets [*] New Faction: Cartographers (meet them at the End of Time) [*] New Tutorial for Treasure Maps [*] New Item Type: Treasure Maps can drop from all Hard and Epic difficulty activities [*] New Item Type: Treasure Keys with different rarity tiers (Old, Curious, Mystical, and Ascendant) [*] New Material: Cartographer’s Shards (used to enhance Keys and to purchase goods from the Cartographers Faction NPC vendor) [*] New “Treasure Hunter I” and “Treasure Hunter II” Rebel Rank Chapters and Feats [*] New Item Type: Unique Weapons [*] Dozens of new items (see full list below) [/list] [h2]Special Missions Rework[/h2] [list] [*] All Hard Missions are now level 30 [*] Hard and Epic Missions are much more frequent [*] Hard and Epic Missions give significantly improved, endgame-relevant rewards, including Legendary Materials, Treasure Keys and Cartographer’s Shards [/list] [h2]Relics[/h2] [list] [*] Thunder Hammer base damage reduced from 40 to 30 [/list] [h2]Weapons[/h2] [list] [*] Base damage for ALL Tier 4 Weapons increased by 30-40% across the board (both Epic bases and Legendaries) [*] All item affixes that increase Weapon Damage have been increased by flat +10-25% across the board [/list] [h2]Unique Items[/h2] [list] [*] Salty Galaxy Shake base damage reduced from 60 to 36 [/list] [h2]Augmented and Exotic Items[/h2] [list] [*] Fixed an issue where some T4 items required Timeless Essence to Enhance [*] "Collect 25 Biomass" Augmented Affix Quest replaced by "Collect 100 Materials" [*] "Gunner" weapon damage increased from +16% to +40% [*] "Meticulous" weapon damage increased from +20% to +50% [*] "Strong" weapon damage increased from +20% to +40% [*] All "Avatar" and "Frame" affixes increased from +30% to +50% [*] "Experimental" now increases Condition Duration by 50% in addition to increasing Condition Trigger [*] "Battery" now has 16% chance on hit to give you 50 Overshields [/list] [h2]Hunters Rebalance[/h2] [list] [*] Raff's Soundscape base range (for damage purposes only) reduced from 10 to 6 [*] Raff's Keytar Blast Shotgun damage reduced from 120 to 60 [*] Raff's Keytar Blast Non-Shotgun damage reduced from 200/310/570 to 180/250/350 [*] Raff's Wrench damage reduced from 200 to 120 [*] Raff's Deadly Drop base damage reduced from 80 to 50 [*] Raff's Deadly Drop base range reduced from 10 to 6 [*] Raff's Mosh Pit base Recovery reduced from 1% to 0.5% [*] Raff's Mosh Pit base range increased from 8 to 10 [*] Raff's "Party Mode" Duration increased from 15 to 20 [*] Raff's Overshields given to allies increased by 30% across the board [*] Raff's healing increased by 100% across the board [*] Pinkyy's Leap base cooldown time reduced from 11 to 7 seconds [*] Pinkyy's Ultimate Combo damage increased from 100/125/150/300 to 150/200/250/500 [*] Pinkyy's Iron Rush damage increased from 60/200/400 to 100/350/800 [*] Pinkyy's Always Eager base damage increased from 20 to 40 [*] Pinkyy's Titan Punch damage increased from 120 to 200 [*] Pinkyy's Barrier Base Life increased from 1500 to 6000 [*] Fixed an issue where Pinkyy's Battle Barrier Physical Damage buff was not being applied consistently [*] Fixed an issue where Pinkyy's Iron Will threshold would REDUCE her damage bonus instead of increasing it when you lost Health [*] Fixed an issue where Pinkyy's "Short Fuse" skill node would not work properly [*] Fixed an issue where Raff's "Shotgun" Keytar damage was dealing the same base damage per hit on enemies as its non-Shotgun variant [*] Seven's Avatar of Time beam damage increased from 64 to 100 [*] Seven's Avatar of Time now allows the use of Blink while it is active [/list] [h2]Enemy Rebalance and Hitbox Fixes[/h2] [list] [*] Ducan Sheriff Quickfeather base damage reduced from 90 to 40 [*] Kami Spit's aura no longer deals damage [*] Kami Sux’s mines now disappear after 6 seconds [*] Fixed the hitbox of over 30 enemy models to ensure more accurate hit registration [/list] [h2]New Unique Items[/h2] [list] [*] Unique Beam Rifle: Thunder Cannon - Chains lightning to enemies near your target [*] Unique Grenade Launcher: Mist Maker - Grenades leave an area on the floor for 5 seconds. Allies inside the area receive a Weapon Damage bonus based on the amount of Overshields and Overarmor they have [*] Unique Auto Rifle: Night-Night - Defeating an enemy grants a stack of "Good Night". At 10 stacks, gain +30% Weapon damage. At 20 stacks, gain +1 Shot Amount. At 30 stacks, gain a total of +75% Weapon Damage and this weapon's bullets ricochet. Receiving damage removes 1 stack. [*] Unique Lt Shields: Backup Drive - Ultimate Energy never drops below 50% [*] Unique Hv Shields: Resistance Guard - While having Shields, gain +30% Weapon Damage. When Shields are down, release 6 projectiles that deal 160 Fragmentation Skill damage each [*] Unique Armor: Reesa’s Might - Damage Reduction +15%, gain Melee Damage bonus proportional to current Armor value [*] Unique Gloves: Krek’s Grasp - Hitting an enemy with your Melee Skill grants x% Lifesteal for 5 seconds [*] New Legendary Items [*] Legendary Machine Gun: Unreality - Every 10th shot will also release a grenade that deals 300 Nature damage in an area. Destroying enemy Shields or enemy Armor with this weapon creates an explosion that deals 200 Magnetic or Nature damage, respectively, in an area [*] Legendary Grenade Launcher: Dream Eater - Fires a volley of 6 homing grenades per shot. Defeating an enemy instantly reloads the magazine. [*] Legendary Heavy Pistol: Knuckles - Melee damage +20%. Whenever you deal Melee damage, gain a stack of "Knuckles" for 7 seconds. Each stack adds 20% of your Melee Damage Bonus to Weapon Damage (max stacks: 5) [*] Legendary Marksman Rifle: Imperial Enemy - Precision hits increase Precision damage by 10%. Stacks up to 5 times, lose all stacks when you reload [*] Legendary Lt Clothes: Lucky Shirt - Critical Hits grant a stack of "Lucky Dodge". At 20 stacks, the next attack received is a guaranteed Dodge and removes all stacks [*] Legendary Lt Clothes: Authority - When you apply a Condition to an enemy, you also reduce the damage they deal by 4% for 7 seconds. This effect can stack up to 5 times. [*] Legendary Hv Clothes: Street Queen - Deal +25% damage vs Stunned enemies [*] Legendary Hv Clothes: Mercy - Whenever you Heal yourself or allies, gain a stack of "Mercy". At 100 stacks, emit a pulse that heals 50% Life around a large area, then remove all stacks. [*] Legendary Lt Shields: Cold Embrace - Gain 1% Damage Reduction for 7 seconds when you Freeze an enemy. This effect can stack up to 15 times. [*] Legendary Armor: Brawler’s Rags - If Life is over 50%, gain +30% Melee damage but lose 10% Life when dealing Melee damage [*] Legendary Gloves: Non-Euclidean - Your Weapon shots ricochet to nearby enemies. This effect can happen only once per second [*] Legendary Gadget: Plasma Generator - Critical Hits on Burning enemies create a small explosion that deals 30 Fire Skill damage [*] Legendary Gadget: Blind Luck - (Community-Designed) Add 50% of your Critical Damage bonus as Precision Damage bonus [*] Legendary Sash: Singularity - Whenever you gain Overshields or grant it to allies, gain a stack of "Singularity". At 20 stacks, release a pulse that Freezes, Stuns and Silences enemies in a large radius around you for 7 seconds, and remove all stacks. [*] Legendary Medal: Joker’s Signet - Using a Skill counts as "defeating an enemy" for triggering item and skill effects [*] Legendary Medal: Warrior’s Medal - Gain +30% Impact damage for 7 seconds after using your Utility skill [*] Legendary Accessory: Dark Hero - Your Charge skill has an additional use. 10% chance to instantly reset the cooldown of your Charge skill when you defeat an enemy suffering from Injury or Burn. [*] Legendary Shoes: Gray City Rebels - Sprinting for 5 seconds will recover your Mobility skill cooldown [*] Legendary Shoes: Resistance Runners - On Dodge, gain +25% Move Speed for 8 seconds [*] Legendary Boots: Cold Irons - Gain +20% Move Speed for 7 seconds when you Freeze or Stun an enemy [/list] [h2]New Relics[/h2] [list] [*] [b]The Battery[/b] [**] Chance to gain 25-50 Overshields when applying a Condition to an enemy [**] When you use any Skill and you have Overshields, sacrifice up to 30 Overshields to get +5% Skill Damage for 3 seconds. It can stack up to 10 times [**] Using your Ultimate removes all stacks and causes an explosion, dealing Magnetic damage based on the number of stacks accumulated. 10% chance of Silencing enemies [*] [b]The Red Butterfly[/b] [**] Defeated enemies explode causing X Fire damage [**] Explosions have a 10-30% chance of causing Burn [**] Fire Damage +10-20% [*] [b]The Frozen Statue[/b] [**] Defeated enemies leave an area that deals X Water damage [**] Adds X% chance to Freeze to the area [**] Water Damage +25% [*] [b]The Ring of Steel[/b] [**] Gain a rotating +5-10% bonus to Impact, Fragmentation, or Magnetic damage every 10 seconds [**] Increase the bonus damage by 10-15% [**] Increase the bonus damage by 10-15% [*] [b]The Ring of Elements[/b] [**] Gain a rotating +5-10% bonus to Fire, Water, or Nature damage every 10 seconds [**] Increase the bonus damage by 10-15% [**] Increase the bonus damage by 10-15% [*] [b]The Wild Mask[/b] [**] Nature damage +10-30% [**] Contagion duration increased by 100-300% [**] Converts all damage you deal to Nature [*] [b]The Ancient Book[/b] [**] Skill Recovery +5-15% [**] Using a skill increases Skill Damage by 10-20% for 7 seconds [**] Using a skill recovers 10% of all Skill cooldowns [*] [b]The Manifesto[/b] [**] HONESTY. Gain 25-50 Overshields when dealing damage with your Melee Skill [**] LOVE. Increase Skill Recovery by 5-10% for all nearby allies [**] RESILIENCE. Whenever you would gain Overamor, gain a stack of ""Resilience"" instead. Each stack increases Physical Damage by 3% for 10 seconds (max 20 stacks) [*] [b]The Spooky Sphere[/b] [**] Condition Duration +10-30% [**] Condition Damage +20-40% [**] When you apply a Condition to an enemy, there's a 20% chance that another random basic Condition (Stun, Silence, Injury, Burn, Freeze, Contagion) will be applied as well, for 5 seconds. This effect has a 1-second cooldown [/list] [img]{STEAM_CLAN_IMAGE}/30762043/ae27e23ed86888c0bf730583619e97f23213cb73.png[/img] We conducted several tests before making the Public Test Server available and we fixed most of the bugs. However, some are more complex, and our team is working to fix them. They are: [list] [*] 1st time session's Social interactions might not be working as intended. We recommend restarting the game after the Character creation\tutorial. [*] Cannot trade Time Crystal if you're using a Gamepad. [*] Players may spawn in an invisible wall at the start of Vortex, legendary Tier 3 Treasure Map. [*] Rarely, players may get a Backend Error when opening an Old Treasure Chest with a fully upgraded Old Treasure Key. [*] Sometimes, Portals are generated and appear above the Dropship at the beginning of Treasure Maps. [*] Some newly implemented Relics, Legendary and\or Unique gears are a work in progress and their name, descriptions and effects appear as “[IN DEV]”. [*] We discovered that Ring of Element cannot be crafted because Curious Chest(s) of Dominance contains The Shell relic blueprint instead of The Ring of Element frame Relic part [/list] Thank you for your ongoing support and dedication to making Relic Hunters Legend the best it can be. We can't wait to embark on this testing journey with you and look forward to your valuable feedback! Stay tuned for further updates and details as we delve into this exciting PTS for Relic Hunters Legend. [url=https://discord.com/invite/relichunters][img]{STEAM_CLAN_IMAGE}/30762043/e8ecbcf4ccaf65498d1da527af9fc4f3519d5f18.png[/img][/url]