Jesus is back!! Balance adjustment and new netcode tech (Roll back) online!

Fight of Gods

Your prayers have been answered! For the first time ever, gods, holy spirits and mythological characters from around the globe and throughout history will clash in an explosive 2D fighter where the entire world is at stake!

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28266235/f7940b85f826a3660547e3c47cbda7b0224ca800.png[/img] Hello Fighters! Thanks again for been supporting Fight of Gods, we are still working on this project even when it was released! After over a month of players feedback and discussion inside the team, we made another wave of adjustment on some Godracters. There are certain Godracters has more adjustment then others, especially Jesus, Santa, Freyja, Amaterasu and Lamia, we hope you guys like it. On Net code, we were using delay base before this update. And this time we changed to (Roll Back) method, it should bring you better input experience. Please give it a try! More update detail below, thank you all once again and please keep support us! Best Regards, Digital Crafter Team Fight of Gods Twitter:https://twitter.com/FightOfGods Fight of Gods Facebook: https://www.facebook.com/FightofGods Digital Crafter Twitter: https://twitter.com/Digital_Crafter Digital Crafter Facebook: https://www.facebook.com/digitalcrafter **************************** Added cloud save function of characters' color. Changed netcode into rollback mechanism, optimize the control in network fight. Adjusted jump land blending time of all characters. Adjusted block blending time of all characters. Fixed the bug when counting win round. Mazu 66 > 5L, 66 > 2L delay the cancel frame. Mazu 236LMH > 66 delay the cancel frame, reduce the hit stun. Mazu JH hit box shrink. Zeus JH hit box shrink, reduce hit stun. Buddha JH reduce hit stun. Athena increase the hitbox of super. (Hitbox when hit confirm, in order to avoid missing hit) Guan Gong fixed the animation of 5M. Jesus JH reduce hit stun. Jesus 2L reduce the push force. Jesus 2H increase the damage (45 > 55) Jesus 2M increase the damage (35 > 40) Jesus 5H increase the push force Jesus 5M increase the air push force, Startup Frame -1, hitbox adjusted. Jesus 66 range decrease. Jesus 214L > L > L increase the damage (15 > 20, 20 > 25, 25 > 30), 236LMH cancel frame reduce. Jesus 214M > M > M increase the damage (25 > 30, 40 > 45), 236LMH cancel frame reduce. Jesus 214H increase the damage (75 > 80), can cancel 236LMH now. Jesus 626LMH > LMH cancel frame reduce. Jesus 626LMH > 214LMh increase the input time, which can wait opponent fall. Jesus 626M > M increase the damage. (60 > 65) Jesus 626H > H increase the total damage. (First hit 35 > 30, Second hit 35 > 65) Jesus 424LMH increase the counter damage. (60 > 80) Jesus 424LMH counter startup frame -7. Jesus D.P. heal hp increase. (400 > 500) [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28266235/295a230e3282ccb6db114b2c2d29da496c61062c.png[/img] Santa JM hitbox reduce, active frame -1. Santa JH hitbox reduce, start frame +2, active frame -2. Santa 214L > L > L Recovery Frame +8. (Overhead) Santa 236M adjusted the curve, reduce push force, increase air push force. Santa 626LM reduce push force. Santa 214LMH > LMH > H move forward force reduce. Santa 5M > 214LMH cancel frame +4. Freyja 5M reduce hitbox size. Freyja 2M reduce hitbox size. Freyja 236LMH > 214LMH cancel frame +4. Freyja 236L increase push force. Freyja 214LMH > LMH hit confrim can cancel by D.P. Freyja 236LMH hit confirm can cancel by D.P. Freyja 626LMH hit confirm can cancel by D.P. Freyja 236H increase push force. Freyja 214M > LMH cancel frame +1. Freyja reduce the consume when using D.P. (3 times > 4 times), increase the duration (35s > 45s) Freyja 214LMH > M can cancel by D.P. when be blocked. Amaterasu 236LMH increase air push force. Amaterasu 236H increase the drop speed and range. Amaterasu 236H can cancel by 66. Amaterasu H > 236LMH reduce the cancel frame. Amaterasu 214LMH change into 3hits, adjusted the damage (60, 75, 90), fixed the air push force. Amaterasu D.P. can cancel by 66. Amaterasu 2H can cancel by 214LMH. Sif 2H can cancel by super now. Sif fixed the 2L > 214LMH casting accidently when hit confirm. Fixed the bug when blocking Sif 236LMH. Fixed the bug when blocking Sif super. Moses fixed the model. Lamia JH reduce active frame, hit box shrink, reduce hit stun. Lamia 236LMH > 66 delay the cancel frame. Lamia 66 > L delay the cancel frame. Lamia 214LMH > L can cancel by 626LMH. Lamia 214LMH >L can cancel frame -3. Lamia 214H move forward force reduce. Lamia 214MH can cancel by 626LMH when first hit confrim. Lamia 626LMH increase hitbox, adjusted move force and animation.