January Small Patch - v1.2.88

Into the Breach

Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.

Hello everyone! Small patch today with various fixes for reported bugs over the last few months. Please continue sending in reports (our email at contact@subsetgames.com is the most effective place). And thanks for playing! 1.2.88 Changelog: -Fixed cloning Power Cores exploit involving the Store's undo option -Fixed repair platform exploit for achievements involving healing and using 'undo move' -Plasmodia, Spider, and Blobber bosses will correctly take damage from Void Shocker -Kills from the Void Shocker will correctly trigger on-death effects and XP -Frame Limiting setting and End Turn Confirmation setting fixed -Alpha Vek icon restored (important for colorblind mode) for some of the new enemies -Removed Earth Mover / Mine Bots from the Attack Order display. They do not have queued attacks, so any positional order is misleading. -Restored Terrain Icons in situations where Fire may be obscuring other tile information (Conveyor Belts, Cracked, etc.) -Using Enrage Shot to make an enemy attack a blank space will now appropriately trigger Void Shocker -Logic for determining if a tile is "dangerous" has been improved to account for units being pushed. This is helpful for Enemy AI, Pod Placement, and more. -Enemies should no longer spawn behind the player on the Forest Fire mission (rare issue) -Earth Mover's tile will can no longer start as Cracked -Possible fix: Game could hang when it could not find a place for pawns to spawn -"Let's Walk" achievement will only count enemies now (as described in the text) -"Minor" enemies will no longer count towards the "Pacifist" achievement (making it easier) -Fixed bugs around Networked Shielding to make it more consistent -ACID will now remove Vek Mites even if the pilot has Thick Skin -Fix for extremely rare cases of Vek corpses being pushed when they should not be -Fixed numerous bugs around the weapon effect preview UI -Wind Torrent push-ordering has been modified to make outcomes more consistent with the effect preview -Minor text / UI issues fixed Mod Helpers: -Pilot skill "blacklist" is now a part of the scripts -Blank "modloader.lua" file is now in the script file to help with mod loadings -Added "GetFTLPilots" to pilots.lua for generating the Secret Pod pilot list. -Added access to Pawn:SetBoosted(bool) for the scripts