January 9 Update Log

Greetings, Warlords! [b]We will conduct maintenance updates during the following times:[/b] [b]APAC: January 9, 14:00 - 17:00 (UTC+8)[/b] [b]EU/AMS: January 9, 7:00 - 10:00 (UTC+1)[/b] [b]The maintenance is expected to last for 3 hours. After the maintenance, we will distribute Bronze Coins *8000, Honor *300, and Unit Medal *15 as compensation. Warlords, please arrange your playtime accordingly.[/b]   [b]The update will contain the following:[/b]   [h1][b]I. Events[/b][/h1] [h3][b]1. Limited-time Doctrine Pool Rotation![/b][/h3] [b]Info:[/b] Meadow of Broken Reeds is open for a limited time. The probability of discovering epic-quality Lancer Cavalry Doctrine here will be increased. [b]Time:[/b] 01/09 after maintenance - 01/23 before maintenance   [h3][b]2. 300 Warriors, Bathed in Glory! A brand-new limited-time PVP points event is now open![/b][/h3] [b]Info:[/b] Participate in the event level [Thermopylae] to earn Shield Points. The higher the accumulated points, the more generous the rewards. The highest rewards include epic hero Schematics and new emote. [b]Rules:[/b] The higher the performance score in battle, the higher the points earned; Performance score between 800-1050: Earn 120 points per match. Performance score between 700-799: Earn 100 points per match. Performance score between 500-699: Earn 80 points per match. A maximum of 1000 points can be earned per week, with the limit resetting every Thursday at midnight. [b]Point Acquisition Time:[/b] 01/09 after maintenance - 01/22 23:59 [b]Reward Claim Time:[/b] 01/09 after maintenance - 01/26 23:59   [h1]II. Territory War Adjustments[/h1][h3][b]1. New "Warriors Showdown" Mode in Territory Wars[/b][/h3][b]The "Warriors Showdown" mode is now live for testing! During Territory Wars, the rules for Fort battles will change to the 15v15 Warriors Showdown mode. Details are as follows:[/b] [b]Rules for Fort Battles:[/b]  Only the [b]Command House[/b] selected after a [b]Declare War[/b] action can attack a Fort.[list][*]After declaring, the system will select the [b]Command House[/b] based on the ranking of the real-time House Reputation.[list][*]If the Fort is controlled by NPC forces or if a [b]Legion[/b] successfully [b]Pitches Camp[/b] at the Fort, players with a [b]Title[/b] of Decanos or Patrol Leader and above in the Legion can register for the battle.[/*][/list][/*][*]After the Command House is determined, both sides have a 5-minute registration phase to prepare for battle.[list][*]Members of [b]The Free Houses[/b] alliance must register near or inside the Fort.[/*][*]Legion players can use the reinforcement function to register remotely.[/*][/list][/*][*]During the registration phase, the [b]Command House[/b] and the defending House will have their [b]House Leaders[/b], [b]Deputy Leaders[/b], and [b]Marshals[/b] select 15 participants from the registered players.[list][*]If the Legion is participating, the top 15 players with the highest [b]Acclaim[/b] will be selected from the registration list once the countdown ends.[/*][/list][/*][*]Once both sides have finalized their 15 participants or the registration phase ends, no further changes can be made. The battle will begin after a 10-second countdown.[list][*]If either side fails to select the full lineup of 15 players, the remaining spots will be filled randomly from the registration queue.[list][*]If the [b]Attackers[/b] fail to register 15 participants, the attack is considered a failure, and a new [b]Command House[/b] will be selected.[list][*]The new Command House will be determined based on the [b]Reputation[/b] rankings of the Houses that declared war.[/*][*]If the [b]Defenders[/b] fail to register 15 participants, all registered players will enter the battle, even if the lineup is incomplete.[/*][/list][/*][/list][/*][/list][/*][*]Once the battle begins, no additional players can join the [b]Front[/b].[/*][/list]   [b]Changes to Fort Battlefield Rules[/b][b]:[/b][list][*]The [b]Capture[/b] rules in Fort battles are identical to other [b]Territory War[/b] battles. There are three [b]Banners[/b]: the [b]Attackers’ Base[/b], the [b]Central Point[/b], and the [b]Defenders’ Base[/b]. Each [b]Banner[/b] requires 1 minute of uninterrupted control after the capture phase progress bar is completed to fully switch ownership.[/*][*]Each participating player has two respawns. Players cannot return to battle after losing their third life.[/*][*]Units cannot be replenished during the battle. Units are determined based on what the players bring into the battlefield.[/*][*]Both sides have a limit on the number of [b]Artillery[/b] they can deploy. Each player can set up to three Artillery.[list][*]Players can use Artillery stored in their [b]Wagons[/b].[/*][*]Defending players who have relocated their [b]Camp[/b] to the Fort can use Artillery from the [b]Supplies[/b] stored in the [b]Artillery Warehouse[/b].[/*][/list][/*][*]Level comes equipped with [b]Siege Towers[/b], [b]Battering Rams[/b], and [b]Trebuchet[/b].[/*][/list] [b]Fief Ownership Rules:[/b]    If the attacking side wins the Warrior Showdown, the fief will belong to the commander's House. [b]Exclusive Honour Displays:[/b][list][*]Players who participate in Warriors Showdown and achieve 5 victories in a single [b]Season[/b] will receive an [b]Avatar Frame[/b] available in the current Season.[list][*]The frame will be removed at the start of the next season, and the victory count will be reset.[/*][/list][/*][*]If a House joins an alliance and the alliance achieves 5 Warriors Showdown victories in a single Season, the House will receive a [b]House Arms[/b] frame available in the current Season.[list][*]The House Arms frame will be removed at the start of the next Season, and the alliance’s victory count will be reset.[/*][/list][/*][/list][h3] [/h3][h3]2. "An army marches on its stomach." [b]New Self-built Fief "Artillery Warehouse" is Coming![/b][/h3][list][*][b]Construction Rules[/b][list][*]Players with House-built structure permissions can construct an [b]Artillery Warehouse[/b], including:[list][*][b]House Leaders[/b], [b]Deputy Leaders[/b], [b]Marshals[/b], and [b]Treasurers[/b].[/*][/list][/*][*]Building an [b]Artillery Warehouse[/b] costs [b]100,000 House Funds[/b].[/*][*]Warehouses can only be built during [b]Territory Wars[/b] or their preparation periods. A House can construct up to [b]3 Artillery Warehouses[/b] at the same time.[/*][*]Once construction begins, the warehouse requires [b]300 seconds[/b] to complete and will automatically self-destruct after [b]7,200 seconds[/b].[/*][/list][/*][*][b]Storage and Retrieval Rules[/b][list][*]House members can deposit non-bound Artillery from their Wagons into the Artillery Warehouse:[list][*]If a member retrieves their own deposited artillery, it remains non-bound.[/*][*]If a member retrieves Artillery deposited by others, it becomes bound.[list][*]Additionally, the original depositor earns House Contribution based on the quality of the Artillery.[/*][/list][/*][/list][/*][*]A maximum of 40 artillery[b] [/b]can be stored in the warehouse at any time.[/*][*]Artillery Retrieval limits per member:[list][*]Each member has a maximum of [b]4 Artillery Retrieval slots[/b].[/*][*]Retrieving one Artillery piece consumes one Retrieval slot.[/*][*]When Retrieval slots are insufficient, artillery cannot be retrieved, and the retrieval button will be invalid.[/*][*]One Retrieval slot regenerates every [b]60 seconds[/b], up to a maximum of 4.[/*][/list][/*][*]Cadet members cannot use the warehouse's storage or retrieval functions.[/*][*]For other House members (excluding Cadet members):[list][*]A maximum of [b]40 artillery[/b][b] [/b]can be deposited daily.[/*][*]A maximum of [b]20 artillery[/b] can be retrieved daily.[/*][/list][/*][/list][/*][*][b]Destruction Rules[/b][list][*]An [b]Artillery Warehouse[/b] can be destroyed in three ways:[list][*]Manual destruction by the [b]House Leader[/b], [b]Deputy Leader[/b], [b]Marshal[/b], or [b]Treasurer[/b].[/*][*]Reaching the time limit.[/*][*]Defeat in the [b]Front[/b] battle.[list][*]The warehouse follows the same battlefield level and rules as a [b]Field Camp[/b].[/*][/list][/*][/list][/*][*]When a warehouse is destroyed while still containing artillery:[list][*][b]5[/b][b]0[/b][b]%[/b][b] of the Artillery[/b] will be randomly removed by the system.[/*][*]The remaining Artillery will be returned to the [b]Supplies[/b] of the players who originally stored it.[/*][/list][/*][/list] [/*][/list][h1][b]III. Other[/b][b] Fixed[/b][b] [/b][b]Bugs[/b][b] and Optimizations[/b][/h1]In the [b][Sabaton][/b] map, one of the [b]Supply Point[/b] entrances in the moat area outside the city has been adjusted from an inaccessible staircase for [b]Cavalry[/b] to a accessible dirt slope. [b][img]https://cdn.boomingtech.com/upload_img/584e276670e74fd118e423dcc9f699c4.jpg[/img][/b][list][*]Upon entering the Personalise interface, the currently equipped set will be automatically selected.[/*][*]Fixed an issue where the actual values for [b][Battle Frenzy][/b] in the [b][Laconic Javelins][/b] Veterancy node were incorrect.[/*][*]Optimized the javelin release position for [b][Laconic Javelins][/b] when using [b][Olympian Volley][/b].[/*][*]Improved the animation performance for [b][Laconic Javelins][/b] when using [b][Olympian Volley][/b].[/*][*]Fixed an issue where the slowdown effect description for [b][Chiron's Cure Runes][/b] was incorrect when using the [b]Bandage[/b] skill.[/*][*]Fixed incorrect [b]Block[/b] values for [b][Reforged Dragon Blood][/b] and [b][Reforged Archangel][/b].[/*][*]Fixed an issue where equipping the [b][Legendary Support Doctrine][/b] on Polearm Infantry Units caused [b][Supportive Charge][/b] to target a route without enemies.[/*][*]Fixed an issue in fighting bands of wandering rebels where if a [b]Hero’s Mount[/b] was killed by enemis during the loading phase, the [b]Hero’s[/b] position would become abnormal.[/*][*]Fixed an issue where the [b][Elite Imperial Spearmen][/b] Mastery effect [b][Rejuvenate][/b] did not work.[/*][*]Fixed abnormal displacement issues for targets hit by the [b]Shield & Spear Hero’s[/b] [b][Spartan Kick][/b].[/*][*]Fixed a rare issue where [b]Shield & Spear Heroes[/b] could lose damage output.[/*][*]Fixed an issue where [b]Shield & Spear Heroes[/b] using [b][Aegis Retribution][/b] or [b][Ares' Cleave][/b] would experience abnormal displacement when under control effect.[/*][*][b]Unit Medals[/b] returned after Unit resets will now be changed to bound status. (Returned [b]Unit Medals[/b] cannot be traded on the [b]Market[/b].)[/*][*]Fixed an issue where the formation positions of units in non-full headcount did not match the designated formation points.[/*][/list]