To provide Warlords with more diverse Unit options and create a more dynamic battlefield environment, the following Unit adjustments and Mastery system additions will be implemented after maintenance on January 16.
[h1]I. Units with New Mastery[/h1]
[h2]Symmachean Stalwarts[/h2]
[b]Mastery Node Details:[/b]
[b]Node 1:[/b] +100 Slashing Defence
[b]Node 2:[/b] +100 Piercing Defence
[b]Node 3:[/b] +420 Health
[b]Node 4:[/b] +25 Block Recovery
[b]Node 5:[/b] In [b][Brace][/b] state, Brace attacks cause stagger and deal 15% increased damage.
[b]Node 6:[/b] Take 300 less damage from [b]Cavalry[/b].
[b]Node 7:[/b] +300 damage against [b]Cavalry[/b].
[b]Node 8:[/b] In [b][Brace][/b] state, every 5 hits trigger a [b][Devout Strike][/b], increasing damage by 30% and knocking back Units (one Unit at most).
[h2]Khevtuul Cavalry[/h2]
[b]Base Attribute Adjustments:[/b]
[b]Piercing Defence[/b] increased from 300 to 370.
[b]Slashing Defence[/b] increased from 382 to 430.
Base [b]Health[/b] increased from 5,365 to 6,600.
[b]Health per level[/b] increased from 75 to 105.
Max-level [b]Health[/b] increased from 7,168 to 9,120.
[b]Mastery Node Details:[/b]
[b]Node 1:[/b] +100 Slashing Armour Penetration
[b]Node 2:[/b] +25 Burning damage from skills.
[b]Node 3:[/b] +80 Slashing Damage.
[b]Node 4:[/b] +2s Burning duration.
[b]Node 5:[/b] Unlock [b][Flaming Slashs][/b], a melee skill dealing a flurry of attacks that ignite enemies.
[b]Node 6:[/b] +300 damage against [b]Infantry[/b].
[b]Node 7:[/b] Take 300 less damage from [b]Buckler[/b] [b]Units[/b].
[b]Node 8:[/b] Attacking burning enemies causes nearby enemies to accumulate burning value and increases damage against enemies ignited by the unit's skills.
[h1]II. Balance Adjustments[/h1]
[h3]Orochi Samurai[/h3]
[b]Adjustments Details:[/b]
[b][Disrupting Strike]:[/b] Disarm duration increased from 0.5s to 0.8s.
[b][Disrupting Sweep]:[/b] Block-breaking value increased by 200.
While using [b][Disrupting Sweep][/b], the Unit can now parry attacks.
[b][Disrupting Sweep][/b] can hit up to 3 targets, while the second attack targets a more scattered area.
Increased the damage of [b][Charge][/b] by 10%.
[h2]Onna-Musha[/h2]
[b]Adjustments Details:[/b]
[b][Disrupting Strike]:[/b] Increases the disarm duration on enemies from 0.5 seconds to 0.8 seconds when hitting with a skill.
[h3]Swinefeathers[/h3]
[b]Adjustments Details:[/b]
[b][Triple Shooting]:[/b] Base cooldown reduced from 50s to 40s, and base duration increased from 12s to 16s.
After [b][Triple Shooting][/b], the Unit gains +30% damage for 10 seconds.
Ammo capacity increased from 600 to 700.
[h3]Crescent Monks[/h3]
[b]Adjustments Details:[/b]
[b]Base Leadership[/b] reduced from 250 to 220.
Base [b]Health[/b] increased from 13,524 to 15,633.
Base [b]Slashing Damage[/b] increased from 1,593 to 1,870.
Base [b]Block[/b] increased from 450 to 650.
[b][Crescent Moon]:[/b] Block-breaking value per hit increased by 150.
[b][Deadly Epicycle]:[/b] Slashing Damage multiplier increased from 0.62 to 0.92 for attacks following [b][Crescent Moon][/b].
[b][Deadly Epicycle][/b] and subsequent [b][Crescent Moon][/b] attacks can target +1 additional enemy.
[h3]Tseregs[/h3]
[b]Adjustments Details:[/b]
[b][Shield Rush]:[/b] The duration of the second and third charge increased from 5s to 6s.
Charge attack damage increases by 6% for each subsequent strike.
Base [b]Block[/b] increased from 298 to 550.
Base [b]Block Recovery[/b] increased from 11 to 30.
[h3]Camel Lancers[/h3]
[b]Adjustments Details:[/b]
Added new tag [b][Reserve Circulation]:[/b] Camels restore 1% max Health every 2 seconds.
Base [b]Health[/b] increased from 15,142 to 18,525.
[b]Health per level[/b] increased from 196 to 240.
During [b][Barricade][/b], enemy Cavalry within 7 meters triggers the [b][Anti-cavalry][/b] effect, causing horses to panic.
Optimized the attack and movement logic of [b][Charge][/b], maintaining a spear-wielding stance and slightly increasing attack frequency.
[h3]Companion Cavalry[/h3]
[b]Adjustments Details:[/b]
Base [b]Leadership[/b] increased from 215 to 230.
[b][Mounted Spearblade]:[/b] Slowdown effect no longer affects Heroes.
[h3]Symmachean Paladins[/h3]
[b]Adjustments Details:[/b]
Normal attack damage was reduced by 15%.
[b][Shield Bash]:[/b] Attack interval in shield stance increased by 0.5s, target count reduced from 4 to 3, and range reduced from 7m to 3m.
[b][Shield Bash]:[/b] No longer causes stagger effects.
[b][Battle Prayer]:[/b] Healing reduced from 350 every 0.5s for 6 seconds to 350 every 1 second for 6 seconds.
[h3]Vassal Longbowmen[/h3]
[b]Adjustments Details:[/b]
[b][Steel Spike Arrow]:[/b] Attack speed bonus reduced from 30% to 25%.
[b][Wall of Agincourt]:[/b] Bonus damage from consecutive hits reduced from 40% to 30%, and the double effect against Cavalry reduced proportionally.