Garry's Mod is a physics sandbox. There aren't any predefined aims or goals. We give you the tools and leave you to play.
Hello everyone,
We are releasing a small patch today with some security fixes. Servers and clients are recommended to update as soon as possible.
The changelog is as follows:
[list]
[*] Made Entity.PhysicsInitMultiConvex throw type errors when given invalid input
[*] Removed unused DLLs from game's folder - bugreporter.dll, sixense.dll, headtrack_oculus.dll
[*] Shutdown HTML after VGUI - hopefully fixes a rare crash on game exit
[*] Made the BSP whitelist case insensitive
[*] Blocked access to .db files via the file library
[*] Made GM:OnLuaError available on client and server
[*] Made LuaMesh.BuildFromTriangles correctly modify the mesh when used on an already generated mesh - This is now only permitted when the vertex count matches between existing mesh, and the new mesh.
[*] Added safeguards against malformed .gma files
[*] Added overflow/underflow safeguards to render.Push/PopRenderTarget functions
[*] Fixed several security issues reported on HackerOne
[/list]
January 22 Update:
[list]
[*] Fixed crash with npc_satchel
[*] Fixed crash when try to push a NULL ITexture
[*] Fixed a crash when failing to create a fish entity
[*] Fixed a crash when failing to create child ents for point_spotlight
[*] Fixed crashes when failing to create entities for fire entity
[*] Fixed Gravity Gun leaking material reference count
[*] Fixed crashes with deleting ai_network entity
[*] Bumped "insane reference count" threshold 10x
[/list]
January 23 Update:
[list]
[*] Fixed crashes with NPC nodes after cleaning up the map
[/list]