Encounter hot Dominatrixes, each with their own style and fetish, conquer them through Dominance Battles and enjoy the sexy rewards of awakening their lust.
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This month, we're going to explain how Dominance Battles will work in DommeBreaker. To illustrate this, we'll be using a screenshot of Emily at Stage 1/Phase 1, which is to say her very first fight. Let's go over the UI step by step:
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[*] [b]Action view. [/b]This is where the player sees what the Domme is currently doing to Michael/the player. Each Phase will change the base pose and each attack will have a different art associated with it.
[*] [b]Stamina Counter. [/b]Stamina is used to perform actions in battle. Normally, Michael recovers 3 Stamina per turn and can have a maximum of 5.
[*] [b]Ability Grid.[/b] Here are the abilities Michael has available to him in the fight. Of the 9 abilities the player sets in their grid, only a certain number will be available each turn and those are randomly selected. To begin with, the player will have 5 of their 9 abilities available each turn.
[*] [b]Domme Ability Tracker. [/b]After the player chooses to end their turn, the Domme will perform the actions listed here. The effect of those actions and the time they take are also listed, allowing players to strategize around their opponent.
[*] [b]A Player Orgasm Meter/HP.[/b] If the Domme gets Michael to orgasm, the battle is over and the player loses.
[*] [b] Timer. [/b]In order to win, the player must hold out long enough against the Domme to make her give up. Resist and counter their abilities, plan the Breaks for maximum effect, keep an eye on your health and you just might be able to make it to the end.
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Both the player and Domme will have abilities available in combat with additional effects, like (de)buffs, shields and DoTs. Each of the 3 Dommes in the starting cast will have a different style of combat that the player will have to learn to deal with.
[b]You heard me right: starting cast. [/b]We have plans to bring back more girls and create new ones specifically for DommeBreaker, along with plans to expand the mechanics with new combat styles for those future characters. We'll go into more detail another time, since our DLC plans will require their own Community post, but we intend for the release of DommeBreaker to be the start of this journey rather than the end. Hopefully you'll join us and be as excited as we are.
To finish off this Months Community post, here is the update to the roadmap:
[b]FINISHED:[/b]
[strike]Jitsuko combat design and texts
Emily Victory Scene sketches
Map Theme[/strike]
[b]CURRENT:[/b]
Player upgrades
Player combat abilities
Finishing Emily Victory Scenes
Ending writing
And, of course, [url=https://twitter.com/zee_vital_games]the Twitter/X poll.[/url] Next month, we'll show off Stage 2 for one of the girls. Throughout the 3 Stages, their outfits will get progressively sexier. Stage 2 is still mostly covered, but we want to find out which one you're most excited to see. Think of this as a little market research regarding their relative popularity now that the new designs have been unveiled.