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[h3][b]CIVILIZATION NEEDS THESE LOOTS!
[/b][/h3]
We are in a world where the Third World War has turned into a [b]biological warfare and Zombie pandemic[/b]. And under these conditions, factories do not work, production cannot be made.
Even military materials / ammunition can be produced under very difficult conditions.
Billions of people have tried to escape cities and swarms of Zombies, taking their valuable and useful [b]belongings [/b]with them.
Unfortunately, only very few succeeded.
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And now the streets are filled with precious [b]objects [/b]falling from people who have turned into Zombies.
Sometimes a pocketknife... Or a wrench. Maybe they desperately wanted to use it as a weapon against a zombie. but it has now turned into a [b]Loot[/b].
After a World War apocalypse in which the production capacity of human civilization approached zero, now every piece of stuff that falls from the Zombies has become a crucial resource for re-establishing our civilization.
Don't waste these [b]resources[/b], soldier.
[h3][b]INVENTORY UPDATE IS ONLINE[/b][/h3]
With the Version 0.8 update, our players now have an advanced and powerful [b]Inventory/Loot[/b] system.
Players now have an inventory on their own as well. They also have a [b]Stash [/b]in the [b]base area[/b] where they can store their excess items.
The player can sell "Loot" objects dropped from Zombies in the base area, as well as gain an advantage against Zombies by using these objects during missions.
Each loot is [b]uniquely [/b]included in the game with the rules of [b]procedural generation[/b]. In other words, the chance of finding an object falling from a zombie again is almost negligible.
[i]The changes, additions and fixes made in the game with this update are as follows:[/i]
[h3][b]NEW:[/b][/h3]
[list]
[*] Loot, inventory and trade mechanism has been added to the game
[*] Each Loot object has its own unique values.
[*] Each Loot object has different Rarity values.
[*] All Loot objects can interact with the mouse.
[*] There is information about objects with colored texts.
[*] In the Base region, there is a large Stash belonging to the player.
[*] Added the ability to evade Zombies by distracting them with shiny gems and jewels. When you run out of bullets, there is no other solution but to run.
[/list]
[h3][b]Enhancements:[/b][/h3]
[list]
[*] Abilities prices increased. Thus, the gameplay is balanced.
[*] Added flying texts showing money paid or received while trading.
[*] Player sprite is highlighted with outline. Thus, it became easier to see the player in crowded and bloody conflict screens.
[*] Loot drop rates have been balanced.
[*] The Inventory/wallet module on the yellow panel has been updated with its new interface, making it more readable and more useful.
[*] Open field/wind ambient sounds have been added to the game.
[*] Added a few pieces of random Loot around the Base area at game launch.
[*] Keyboard/Mouse Map has been updated.
[*] AMMO PANEL interface has changed.
[/list]
[b]Fixes:[/b]
[list]
[*] Fixed the problem in the save/load system.
[*] Sniper ability has been fixed.
[*] Fixed the issue where the cursor was stuck during the player's rapid-fire.
[*] The problem of the Options menu not opening in some cases has been fixed.
[*] Fixed a small number of sprites appearing broken in some cases.
[*] Fixed some zombie sounds that stuck and caused problems in some situations.
[/list]