Inventory system coming soon

[img]{STEAM_CLAN_IMAGE}/42981849/fa301bc55e5348cd1bdd44561646bb52810d33cd.png[/img] [b]The inventory system[/b] is an important mechanism for a RPG, but a detailed inventory system also means a huge [b]workload [/b]for the devs. That's why we don't see a detailed, deep, rich inventory system in most games. Experienced gamers may have seen that even the giant AAA studios, which make games with budgets of tens of millions of dollars, lower their limits when it comes to the[b] inventory / loot system[/b]. [img]{STEAM_CLAN_IMAGE}/42981849/5cd7ddd5de0ee29858a8716f1f335884d4ab5762.png[/img] This is because each item added to the game has the potential to actually increase the workload in the game development process exponentially. Developers have to act not only to create these objects visually and add them to the code of the game, but also to consider the detailed mechanisms such as the definitions of the objects, their functions, their roles in the game setup. This means a heavy workload for the team. [h2]But... [/h2] Of course, when we decided to bring "You Are The Dinner" to the players, we were aware of these workloads and organized our plans in this way. Now it's time to [b]integrate [/b]that full, rich inventory system into the game. We are preparing to open the inventory system that we have been working on for a long time to our players soon, and we wanted to share this news with our supporters who follow the game. [b]Thank you again for supporting You Are The Dinner through Early Access.[/b]