Combine deadly racing, deckbuilding, and roguelite style to get car battles unlike anything before! Choose a driver, car, weapons, and sponsors to overcome tactical encounters. Adapt to an ever-changing race to come out on top and earn entry into the last safe haven on the Divided States of America.
[b]Drivers![/b]
We're thrilled to announce the latest addition to our vehicular mayhem extravaganza: [b]the Armor[/b]! We've strapped on some heavy steel plating to your rides, ensuring that you'll be able to withstand the fiercest battles in the post-apocalyptic wasteland.
[h2]What does the armor say?[/h2]
So, what exactly does this new stat do? [b]Well, think of Armor as your trusty shield against the perils of the harsh world.[/b] It's here to soak up all those nasty blows that would otherwise wreak havoc on your precious vehicle's Condition. Keep in mind, it's a component stat, not a card effect (Armor=/=Block) so you can pick parts with Armor to be… armored!
[img]{STEAM_CLAN_IMAGE}/40481305/e4b199801d679b68c1bdceaad98a6a4dec0892a4.gif[/img]
As long as your Armor value is greater than zero, every bit of damage aimed at your Condition will be dutifully absorbed by your rugged Armor. But hold on; there's more! [b]Status Effect Block has higher priority than Armor.[/b] Once your Block has done its heroic duty, your Armor will step in to handle the rest, ensuring your vehicle remains battle-ready (Block>Armor>Condition).
Fear not when you kick off a battle, for your Armor will always be at its maximum value, just like your trusty Handling - you don't need scrap to repair it! [b]But remember, Armor has no use in events on the world map, so don't rely on it outside of fights.[/b]
What else can you expect from this update? We fixed a handful of bugs and made some localization improvements. Oh and yes, you can play right now!
Yours apocalyptically,
[i]The Dev Team[/i]