Happy Easter! Curious about the update and roadmap?

Death Roads: Tournament

Combine deadly racing, deckbuilding, and roguelite style to get car battles unlike anything before! Choose a driver, car, weapons, and sponsors to overcome tactical encounters. Adapt to an ever-changing race to come out on top and earn entry into the last safe haven on the Divided States of America.

Death Roads: Tournament kicked off last week, and, of course, it was not without fail start. Fortunately, our brave mechanics repaired the car, which finally stood on the starting line. Well, off we went, and you along with us, for which we thank you sincerely. This week was a real no-holds-barred ride. [b]You have shown great interest in the game, shared with us accurate comments and provided us with plenty of suggestions.[/b] We take them all to heart and will even implement some of them. [previewyoutube=tlzYxOT85oo;full][/previewyoutube] [h2]First patch and the roadmap[/h2] [b]Next week[/b], the first patch [i]*should[/i] be released, correcting several problems and fixing some bugs. For example, [b]we will lower the cost of healing[/b] - the full patch notes with all the changes will appear in a separate post. However, you need to know that this is just the beginning, and we intend to improve Death Roads: Tournament regularly: with your help! Driver does not live by patches alone, so we will provide you with a roadmap [b]later this month[/b]. Thanks to it you will learn what we have hidden in the garage - you will not be able to complain about the lack of attractions. That's why we ask for a little more patience because it will be rewarded! And finally, we wish you a happy Easter holiday. Rest and gain strength because the race continues! [i] *We reserve the right to delay - anything can happen on the road![/i]