Into The Gloom 1.1.0 is OUT! now with Steam Achievements and many fixes.

Into The Gloom

Be prepared for the horror, and to run for your life, in this pixel style horror adventure featuring five possible endings!

Hello there guys, the game was finally updated after around 2 years! Previously the game was running in Unity Engine V4 which had many limitations about Steamworks integration, it didn't matter how much I fixed it was never going to get the Steamworks features. Feeling a bit guilty about "abandoning" the game and the forums, I decided to try porting it again to newer unity version. As expected, everything was broken, it took me some time to get it back working to what I expect will be the final version of this small horror adventure. The changes can be seen below. [list] [*]Engine version changed (Ported from Unity 4 to unity 5) [*]Added Steam Achievements! [*]Added Cloud save and local file system [Will no longer save in Windows registry]. [*]Vsync option added. Game no longer capped at 60. [*]Fixed several grammar mistakes. [*]Fixed some minor game bugs. [*]Fixed several cursor related glitches. [*]Inventory/Dialogs/Menus UI will now scale according to the resolution. [*]Cutscenes now show the texts faster, but let you skip the dialogs at will. [*]The scene where you are caught inside the cage can now be skipped (When not the first time). [*]TV remote control is now much more responsive to user input. [*]Improved resolution selector; Only compatible monitor resolutions will show now. [*]Added some emergency exit signs in the parking level. [*]WASD instructions graphic added to "The nowhere" map. [*]Small graphic changes in some UI elements. [*]Player is no longer able to move after being caught by the shadow. [*]Warning screen can now be skipped. [/list] [i]Wishing you all the best, Emmanuel (earrgames).[/i]