Interview with game designers

theHunter Classic

The most realistic hunting experience awaits. Explore 12 reserves and hunt 45 unique species, ranging from waterfowl to big game. Over 100 weapons from state-of-the art rifles to bows. Customize your load-out with stands, blinds and dogs. Play alone or in multiplayer with up to 7 friends.

[url=http://news.thehunter.com/wp-content/uploads/2015/06/primal.png][img]http://news.thehunter.com/wp-content/uploads/2015/06/primal.png[/img][/url] [b]Ahoy pioneers! A lot of you expressed concern that you haven’t heard from us in a while, so I’ve asked our game designers Daniel and Pär to join me for a short interview about the past, present and future of theHunter: Primal.[/b] [b]Hi guys, thanks for agreeing to answer a couple of question. Can you briefly remind us how theHunter: Primal was hatched?[/b] [i]As you know, the game was born as a side project alongside our main baby – theHunter. We decided to take a stab at the whole hunting dinosaurs/survival idea with a short Early Access phase which lasted from mid-December until the end of March. When we took the plunge into this adventure, we didn’t know how successful it would be, so we made a point of communicating our plans and intentions to the community early on, as well as what content and features we planned to introduce at the full release.[/i] [b]How did it go?[/b] [i]It’s been an extremely intense, fun and rewarding time for us! The Primal community was engaged and enthusiastic right away, we were receiving tons of feedback and the work was humming non-stop for an entire three months.[/i] [b]How would you evaluate the results?[/b] [i]Well, we managed to pull it off in such a short space of time and deliver on everything we’d planned (and more). As we promised back in December, we released two new dinosaur species, an in-game currency reward and XP system, an in-game store, PvP mechanics and team support, 2 new weapons, localization into 12 languages and, in close collaboration with the community, we did lots of tweaking, polishing and bug fixing (someone counted that we’ve implemented over 250 separate changes and bug fixes).[/i] [b]Did everything go according to the initial plan?[/b] [i]Of course not, this is game development after all. For one, there were a couple of unplanned features and changes we brought in because players really wanted (and frankly deserved) them, such as stacking and splitting ammo, new weather and sound effects, removal of the annoying disconnect screen, an improved technical solution for hosting multiplayer games and other minor things. Then, after the full release on March 31st we received a great deal of feedback regarding the flying dinosaur Quetzalcoatlus, dino AI, lack of weapons and persistence of bugs, which we of course had to act on. This in a way prolonged the initially planned development phase during which we were releasing weekly updates with bug fixes, dinosaur AI tweaks, 4 new weapons and rare dinosaur achievements.[/i] [b]So, what now?[/b] [i]We all love Primal here and we hope that in the future we’ll be able to bring in more updates to the game and maybe even new content, but right now the primary focus of the team is on the flagship product of our studio – theHunter. This doesn’t mean we’ve abandoned or given up on Primal, but please expect less frequent patches and communication in the near future. You can be assured that we’re reading and keeping track of all feedback, and we’re also planning to release the occasional game update from time to time. Please stay tuned![/i] [b]And the last question, what has been your favourite thing about theHunter: Primal?[/b] [i] [b] Daniel[/b]: I think the best thing about Primal is that the gameplay still is so intense even though I have been working on the game since day one. I know what is going on behind the scenes but I still get scared when I hear those damn Utahraptors calling from the shadows in the forest.[/i] [i] [b] Pär[/b]: For me it is probably the variation. You need a totally different mindset when thinking about the design for Primal in comparison to theHunter. The gameplay, pacing and goals in Primal are so unlike theHunter which makes it quite refreshing and exciting to work with.[/i] [b]Thanks for your time guys, and happy hunting![/b] [url=http://steamcommunity.com/app/322920/discussions/5/615085406675854843/]Discussion[/url]