The most realistic hunting experience awaits. Explore 12 reserves and hunt 45 unique species, ranging from waterfowl to big game. Over 100 weapons from state-of-the art rifles to bows. Customize your load-out with stands, blinds and dogs. Play alone or in multiplayer with up to 7 friends.
[b] Features[/b]
[list] [*] New achievements for rare dino variations – time for all the hardcore hunters out there to prove just how hardcore they really are [/list]
[url=http://news.thehunter.com/wp-content/uploads/2015/04/Velociraptor.jpg][img]http://news.thehunter.com/wp-content/uploads/2015/04/Velociraptor-1024x212.jpg[/img][/url] [url=http://news.thehunter.com/wp-content/uploads/2015/04/Utahraptor.jpg][img]http://news.thehunter.com/wp-content/uploads/2015/04/Utahraptor-1024x352.jpg[/img][/url] [url=http://news.thehunter.com/wp-content/uploads/2015/04/Tyrannosaurus.jpg][img]http://news.thehunter.com/wp-content/uploads/2015/04/Tyrannosaurus-1024x352.jpg[/img][/url] [url=http://news.thehunter.com/wp-content/uploads/2015/04/Triceratops.jpg][img]http://news.thehunter.com/wp-content/uploads/2015/04/Triceratops-1024x352.jpg[/img][/url] [url=http://news.thehunter.com/wp-content/uploads/2015/04/Quetzalcoatlus.jpg][img]http://news.thehunter.com/wp-content/uploads/2015/04/Quetzalcoatlus-1024x352.jpg[/img][/url]
[b] Changes [/b]
[list]
[*] T-Rex AI improvements - when hit by a bullet/arrow, it will run towards where the shot was fired from and start searching for the player
[*] T-Rex AI improvements - if player is unreachable, the T-Rex will give up and go away instead of staying still in the same place
[*] Added weapon slot 3 to the key mapping
[*] Updated localization
[*] Increased number of sounds played by every dinosaur to try to minimize sound cut offs and silent footsteps
[*] Polished T Rex audio presence – illustrating that he’s scenting and searching for you with breaths, growls and snorts
[*] Thunder sounds post flash – now rolls for 10 sec plus on all flashes, adding to the rumbling [*] Dawn and Dusk sounds now properly mixed in relation to time of day
[*] Sound emitters for Dense Forest borders are now better mixed with Field and Swamp environment audio [/list]
[b] Bug fixes [/b]
[list][*] Fix for map fragments not being removed correctly
[*] Fix for the inventory – it now resets after being closed
[*] It’s no longer possible to go to inventory, stats, etc. from the confirm kill screen.
[*] Fix for the crash that happened when players tried to use a weapon when still in loading screen [*] Players can no longer access chest / grave inventory when dead
[*] You no longer get 2 kills in the statistics when harvesting a dinosaur
[*] All categories of sound are now prioritized to avoid accidental drop outs because of too many sounds playing
[*] Optimized channel usage based on time of day – less stress for the sound system, further minimizing probability of audio dropouts
[*] Fix for broken shadows on NVidia hardware
[*] Random crash fixes [/list]
[b] In progress [/b]
[list][*] Utahraptor AI
[*] Further tweaking and polishing the dinosaurs [/list]
[url=http://steamcommunity.com/app/322920/discussions/5/611703999964074769/]Discussion[/url]