Progress Report

Starship Simulator

Explore a scientifically accurate Milky Way galaxy and discover distant uncharted worlds, while having unrestricted access to every deck of your Magellan Class deep space exploration vessel. Interact with numerous fully simulated ship systems, or simply relax in the bar and watch the stars drift by.

With February almost over and March just around the corner, we thought it would be a good time to write a bit of a progress report to let you know where we're at with everything. We've got three main things going on right now - Preparing for our Kickstarter launch, remodelling the Magellan Class exterior, and significantly overhauling/expanding the Sensors UI to prepare for our Planetary Scanning update. Preparing the Kickstarter campaign page has actually been quite time consuming, but now that it's done and the pre-launch page is live, we really need your help! [url=https://www.kickstarter.com/projects/fleetyard/starship-simulator][img]{STEAM_CLAN_IMAGE}/40608420/ba282f566779043816b6ef9f127f6e30ea2d75e4.png[/img][/url] For the greatest chance at success we need to hit 1000 followers on the pre-launch page, so if you could please share the link far and wide, we'll definitely owe you a beer in the ship's VIP lounge. The ship remodelling is coming along nicely, with the main framework elements now clearly defined and being put into place. The C Deck layout has been finalised, and will now include feature staircases on the Port and Starboard sides, each boasting panoramic windows in the ceiling. We'll have lots of images to share once that's a bit further along, but rest assured it's going to look pretty epic. The final D and E deck layouts are also now largely cemented, with only a small area around the shuttle bay still needing a bit more work. That's where we'll be building the brig and a small firing range for the Tactical team, along with the internal security office and associated rooms. All of the new areas will be included in the next demo update, mostly without wall panels or lighting, but at least with finished and polished framework. Speaking of the next demo update, the plan is to get the new Sensors UI finished and polished first, along with adding the new Planetary Scanning mode. This will include the beginnings of life calculations in the galaxy, so when scanning habitable worlds you will start to see descriptions of any life/civilisations that might exist there. If you want a sneak peak of the new UI under construction, then check out Dan's latest dev stream on YouTube: [previewyoutube=TqxsLCI-I-Q;full][/previewyoutube] Dan is now aiming to do dev streams on a weekly basis, so be sure to subscribe to our YouTube channel so that you don't miss any. Ok, I think that's about everything for now. We're still working hard on the game every single day, and we're looking forward to releasing the next update as soon as it's ready! :)