The Coma 2: Vicious Sisters is a Korean survival horror-adventure. Venture from your deserted school to survive the horrors of the night. Explore the surrounding Sehwa district and uncover the shadow realm's dark secrets. Use everything at your disposal to avoid a demoness hellbent on killing you!
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Welcome to our second issue of "Inside The Coma"!
This time it's about how The Coma series began almost 10 years ago.
Surprisingly, The Coma series is already on its third instalment. ‘Surprisingly’ because back then I would never have dreamed what would come of our debut game. The Coma 1 has fairly classic graphics, but a lot of players love it for its own unique artwork and style, and many people still get a kick of playing it.
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The beauty of this game series, and I'm a little embarrassed to say this as a director, is that many people have said that this "horror" game doesn't trigger unpleasant emotions and fears so much that it makes you stop playing, but rather draws you into the story, painting a picture of overcoming your fears and overcoming adversity to reach the ending.
At the end of the game, instead of thinking, "Wow, this game was really scary", the players think, "Wow, the story of the main character was interesting". This narrative is all the more interesting because it starts with an episode of an ordinary high school student in a unique and exotic culture.
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As you follow the story of the main character, who may be living in a completely different culture, you gain information and knowledge that you didn't know before, and you endure the fear and experience the process with him.
The game isn't scary enough to appear in your dreams, but it does send players into a panic in some situations. The traps are easy to overcome, and the controls aren't difficult. But when the killer appears and chases you when you least expect it, you'll find yourself making mistakes that you shouldn't, and you'll be gasping for breath over and over again.
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Why are you suffering so much for a trap that you could have easily avoided? The constantly dark environment and physically limited left and right field of view keep you on your toes, even though the game is 2D and has a third-person perspective. The game is nowhere near as good as the first and second instalments, but it's laying the groundwork for the series to expand a bit more.
The series is very interesting to me, and it has great potential because it combines the society I live in, my own past experiences, and the stories I hear from the current young generation. I don't know how many more great stories I can come up with, but I'm racking my brain.
Talk to you again really soon!
Minho & Dvora Studio
https://store.steampowered.com/app/1781890/The_Coma_2B_Catacomb/