Index: Purger Progress (Blog #2)

[h1]Happy New Year, dear citizens.[/h1] It's time to show what we've been working on! [h1]Streets near the Get-Inn Mall[/h1] With no comms with anyone, exiting this mall barely alive, You will have to find Your way to escape that sector to survive after this failed operation of Omega Security. Technical name of this game level is m_day1_3_post1, for now it is in development. [img]{STEAM_CLAN_IMAGE}/44790093/deb844b1a5c7641d72a16a38158f20ecee330f05.png[/img] [img]{STEAM_CLAN_IMAGE}/44790093/665c2ff3e0fe16e3daaa048f7178b448b6f15cdc.jpg[/img] [img]{STEAM_CLAN_IMAGE}/44790093/f3a4ababcd9bc9870b3dae9e36040964075cebf7.png[/img] [img]{STEAM_CLAN_IMAGE}/44790093/bd001f946b3b4eafba2c508f18bde5f37fbbeacb.jpg[/img] [img]{STEAM_CLAN_IMAGE}/44790093/b778a6dbb17db669fed3c413d65b49c1126e018e.png[/img] m_day1_3_post1 is not the simplest game level to make for sure. Before that moment, there were limited, simplistic and brutalistic structures of the mega-mall. In this case, that's a whole cityscape to make, which, of course, requires additional assets to create a more believable experience. Example of such assets are cars: [img]{STEAM_CLAN_IMAGE}/44790093/491f724b39e2fc269e304faf7e4daac2306a3a48.png[/img] [img]{STEAM_CLAN_IMAGE}/44790093/7f9d764d53f73c0dc0ab38e089d13019bdb70a41.png[/img] [img]{STEAM_CLAN_IMAGE}/44790093/3840eb64218dbdc764b9979ff89dfd5e3d939e01.png[/img] [img]{STEAM_CLAN_IMAGE}/44790093/b34b6a7b0a71e40881d488a9ef8d80362dbe4df3.png[/img] [h1]Stages of development for current time period[/h1] [list] [*][h3]Completion of the streets near the Get-Inn Mall[/h3] Mainly it needs new assets to be developed for mentioned believable atmosphere of the dystopian cityscape. That means creation of visual assets, soundscapes and other details. [*][h3]Technical maintenance[/h3] Stability of work of this game is an important element, which means not only the fix of various bugs, but also analysis of work of the game systems and fix of various flaws in optimization of this game to create a more smooth experience. For the time being the game itself is quite stable, however, there is a good bunch of various flaws that need to be fixed. [*][h3]Weapon development[/h3] This game has a lot of various weapons, but on screenshots there is only AR-100 because that weapon is the only one that has a nice, textured look, while others mainly being placeholders. The target of this stage of development is turning placeholder weapons to more real weaponry that is possible to show and, of course, which is cool to play with. [*][h3]Demo[/h3] This stage is important in a way so it gives an actual possibility to show this game to players, or, to be more precise, to show what kind of game it is, how it feels, how it plays, so it is important to make the demo in a way so all mentioned points are possible within limited demo version of the game. Besides that, such public version of the game can help to gather more feedback that will help to improve the game experience of released version of this videogame. [/list] See you soon!